200,015 Commits over 4,140 Days - 2.01cph!

48 Days Ago
metabolism_compile_fix -> main
48 Days Ago
Compile fix
48 Days Ago
Client compile fixes
48 Days Ago
player_metabolism_tick_accuracy -> main
48 Days Ago
▋▌▉▉▆_▊▅▆█▍▊_▅▅▇▆▆▇ -> ▌▋▇▇
48 Days Ago
syncvar_demo_fix -> main
48 Days Ago
shallow_water_slowmotion -> main
48 Days Ago
chippy_repair -> main
48 Days Ago
sleeping_bag_offcentre -> main
48 Days Ago
Store progress, started featured tab
48 Days Ago
Merge from naval update
48 Days Ago
Merge from main
48 Days Ago
Committing changes to update branch
48 Days Ago
Steam inventory refresh button fix
48 Days Ago
inreased culling distance of supermarket shelves
48 Days Ago
fixed gaps in small oilrig structure top model and collider
48 Days Ago
locker open lod1 shelves fix
49 Days Ago
fixed flickering from env volume in gas station garage
49 Days Ago
portacabin 600x900 env volume tweak to prevent flickering
49 Days Ago
fixed sewer volume clipping in water treatment
49 Days Ago
fixed flickering from env volume in oilrig computer room
49 Days Ago
large oilrig env volumes slightly brighter
49 Days Ago
Fixed delivery drones sometimes not making it to their destination
49 Days Ago
Disabling graphics jobs on Mac builds
49 Days Ago
Compile fix again
49 Days Ago
▄▄▉▅▋ █▊▅▋ ▌▉▋▉_▋▆▉▋_▆▍▋▇█▊▊▉▇
49 Days Ago
Store fixes and tweaks, checkout flow
49 Days Ago
Compile fixes
49 Days Ago
merge from climate_volume_blending_fix
49 Days Ago
merge from main
49 Days Ago
▍▇▇ ▌▄▆ ▍▅▍▊ ▅▄▇▊ ▄▌▆█▋█▉▍▊
49 Days Ago
49 Days Ago
Reduce odds of re-hiding after peeking
49 Days Ago
Reduce odds of flanking
49 Days Ago
Improve and simplify flanking pathfinding
49 Days Ago
Don't allow partial paths when flanking
49 Days Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
49 Days Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
49 Days Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
49 Days Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
49 Days Ago
Start setting up flanking state
49 Days Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
49 Days Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
49 Days Ago
RustButton uses OnPointerClick
49 Days Ago
Generic popup are fullscreen
50 Days Ago
Settings screen tweaks, aligned the texts
50 Days Ago
RustButton toggle Unpress fixes
50 Days Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
50 Days Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
50 Days Ago
Default trimmedAssetWarmup to true