147,623 Commits over 4,444 Days - 1.38cph!

4 Months Ago
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4 Months Ago
merge from main (needs a codegen)
4 Months Ago
Fix boat related client/server field mismatches.
4 Months Ago
Merge from main
4 Months Ago
merge from main
4 Months Ago
merge from boat_socketparent_fix
4 Months Ago
Fixed socket specific deployment parenting issue on boats, IPlannerReparentChildrenToMe was changing the parent
4 Months Ago
merge from main
4 Months Ago
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4 Months Ago
Refine npc aiming logic, good accuracy if player is not moving or charging us, bad accuracy if player is far away or running sideways/away
4 Months Ago
Pass params to ServerUse in struct, to make it easier to add new params without having to update all overrides
4 Months Ago
Fix scoreboard issues
4 Months Ago
scientist_spawner_new_boats
4 Months Ago
Ensure oilrig and crate hacking rhibs are also included
4 Months Ago
Added Vehicle_Large groundwatch for 48 IO prefabs
4 Months Ago
Ensure paintable objects' have shadow mode set to On when in the paintable window, otherwise it could have copied a version on the mesh renderer that the indirect instancing system had set to shadows only
4 Months Ago
Added ioentity.allowed_on_boats, default to false for now
4 Months Ago
Codegen
4 Months Ago
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4 Months Ago
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4 Months Ago
Merge from main
4 Months Ago
merge from shader_variant_cleanup
4 Months Ago
scientist_spawner_new_ai -> main
4 Months Ago
Merge from improve_sail_deploy
4 Months Ago
Merge from wearable_icons_fix
4 Months Ago
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4 Months Ago
More accurate colliders
4 Months Ago
Flip the condition
4 Months Ago
scientist_spawners_enabled now affects Scientist Boat spawning
4 Months Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
4 Months Ago
merge from main
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Codegen
4 Months Ago
kill_scientist_boat_fix -> main
4 Months Ago
Fix scientist boats becoming bricked when using killscientists command
4 Months Ago
merge from skinviewer_cleanup
4 Months Ago
Added store.previewskin debug command to preview the skin viewer, opens the skin modal with the given item shortname/skin id/workshop id
4 Months Ago
Added BBQ to the skin viewer, updated thompson to use the VM instead of world model
4 Months Ago
Merge from hackweek_meshlod_qol
4 Months Ago
Server compile fixes
4 Months Ago
Merge from main
4 Months Ago
merge from tropicalprefabs_warning_fix
4 Months Ago
Merge from boat_aim_sway
4 Months Ago
Settings changes
4 Months Ago
Skin viewer clean up: removed unused textures and started replacing the custom meshes to use the game meshes
4 Months Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
4 Months Ago
merge from safezonewarning_fix
4 Months Ago
Compile fix
4 Months Ago
Fixed UI_SettingsTweakConvar editor NRE when entering playmode with no domain reload
4 Months Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from