202,062 Commits over 4,171 Days - 2.02cph!
Added a VERY shitty hack to stop buildingdefinitions references from getting lost!
working on high poly beep truck. added side panel, refined bonnet, created bonet latch and hinge
check it before I wreck it
Fixed ents.FindInSphere clientside working as ents.FindInBox
Fixed the problem with DTextEntry
Moved some SO collider setup to SmartObject because reasons
Removed unused html files
Fixed regression that caused rocks to occasionally overlap roads
Physics events handled by EntityPhysicsListener component, manually added and set up by those entities that require it.
added unique human sprint anims
human locomotions are correct speed for anim system
imported latest csv stats
Fixed UnitCollections not destroying themselves properly
* Fixed face poser not posing the last flex on some models (GitHub)
* Fixed npc_grenade_frag creating new effects when picked up by gravity gun without deleting the old ones
Fixed a couple more unit collection issues
▇ ▇▄▌▅█▍ ▇▉▌▆ ▉▌█▋▄█▇▍
▊█▊ █▉▉█ █▍▄▌ ▊▍▍▆ ▆▅▌▉▊▌█▊
Prefab mountain topology updates
Melee weapons look for the best body part to deal damage to rather than just taking the first one they can find
Updated skeleton damage multipliers
Melee trace uses a threshold to switch between the accurate best-hit trace and the inaccurate any-hit fallback
* Partially fixed ents.FindInCone ( Still need to figure out the angle argument )
* Added File.__tostring
* Added ConVar.__tostring
injure command is admin only
fix for chat bar selection issues
syringe heals 5 health instantly and heals 30 over time
Temperature levels, condition, removed old temp sim
Freezing and Cold Effects use new temperature level condition and insulation stat thresholds
Campfire provides a bonus to insulation
Stat sheet updated with Insulation values, imported
DecisionMaker settings now stored inline in AgentParameters
StatCollectionSettings now StatCollectionParameters, stored in EntitySettings
Remove DecisionPriorityLevel/DPL
Added unit movement mode switch to debug panel
Time controls widget is a set of toggles, cleaned up some related code
WeatherWidget, made greenbox the default game scene
Fixed interaction slots not having their state correctly set
added ceiling swinglight ( uses fuel for now )
fixed lanterns using wood for fuel
protocol++
loot tables
researching an item not found in bp frag table costs 250 frags instead of 1000
Only defer the destruction of building blocks, destroy all other entities immediately when leaving a networking group
Wall frame can no longer be placed after roof (fix for RUST-689)
FOR FUCK SAKE hull texture/material tweak
Building protection reboot
Another layer of exploit safety for direction properties
clothing fixes, changed some parameters on the ragdoll to reduce some of the neck distortion
Building blocks only send their support value to clients when it hasn't changed in the last iteration (fixes potential client connection flooding)
Rest of the bugs. Hapis color tweaks.
Hapis material tint tweaks.
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.