199,237 Commits over 4,140 Days - 2.01cph!

bot
9 Years Ago
Automated Windows Build
bot
9 Years Ago
Automated Linux Build
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Bag Icons
9 Years Ago
Removed Unused
9 Years Ago
Durango compiled dlls
9 Years Ago
dll meta
9 Years Ago
Removed sqlite
9 Years Ago
FOR FUCK SAKE ocean foam tweak
9 Years Ago
Plugins update
9 Years Ago
FOR FUCK SAKE anim with useless key to remove error
9 Years Ago
Fixed issues with some pool.mode set to 2
9 Years Ago
SQlite Cleanup
9 Years Ago
Merged from main
9 Years Ago
Merged from /console
9 Years Ago
Industrial markings spec and normal
9 Years Ago
9 Years Ago
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Door side bug fix. UI hooked up a bit better.
9 Years Ago
Shelves can no longer be placed on deployables (RUST-1258)
9 Years Ago
Cannons now play recoil anim
9 Years Ago
▇▇▅▆▇▄▄▆ ▇▄▄▍▌▉▍█▊▌ ▌▆
9 Years Ago
DSE tweak
9 Years Ago
Console fixes
9 Years Ago
Hooked more UI up
bot
9 Years Ago
Automated Windows Build
9 Years Ago
Camera tweak
9 Years Ago
fixed footstep bug when player is barefoot
9 Years Ago
Fixes for pool.mode 2
9 Years Ago
Cinder blocks texture set Warehouse models WIP
9 Years Ago
Ship/player death and respawn WIP
9 Years Ago
added blend with R to terrain blend shader to give dens shading while keeping blending with terrain
9 Years Ago
Cherry picked latest shader changes from main
9 Years Ago
Big EntityComponent refactoring, a bunch of other shit
9 Years Ago
Fixed mesh decal lighting
9 Years Ago
SaveLoad.TypeModel Quaternion fix PersistedSessionData saves player transform data
9 Years Ago
Cherry picked mesh decal lighting fix
9 Years Ago
Refactorio GOTY 2034
9 Years Ago
sauce
9 Years Ago
More Save/Load plumbing Effects save/load test More EC refactoring
9 Years Ago
9 Years Ago
Stat.ToString override
9 Years Ago
EC load in constructor when data is available
9 Years Ago
revolver semi-auto refire time reduced( same as p250) revolver damage nerfed 5% revolver aimcone slightly increased revolver cost drastically reduced water purifier runs twice as fast salvaged tools have far higher durability mace has larger attack radius (easier to hit) crossbow way cheaper codelock no longer requires wood furnace gives more comfort furnace actually emits light once again protocol++
9 Years Ago
ProtoContract tweaks
9 Years Ago
revolver once again accepts silencers
9 Years Ago
Fixed bad component loading by type name instead of data type
9 Years Ago
Beard/hair mesh persistence Fixed hair color persistence
9 Years Ago
Added IUnit, generics pattern for data persistence types