199,211 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Collaborations persistence WIP
9 Years Ago
GameModes now use definition assets, provides session instance Introduced IGroup to allow for better persistence data support via generics Entity names are properly saved Snapshot fuckery Version++
9 Years Ago
Fixed bad tribe create music trigger
9 Years Ago
Attempting to fix the camera flicker on game laod
9 Years Ago
Bullet flyby playback improvements + sound tweaks Fixed occlusion weirdness on a few sounds Fix some weapons playing 3rd person reload sounds on deploy Tiny bit of misc sound polish
9 Years Ago
Portacabin progress
9 Years Ago
9 Years Ago
tall lightpost progress
9 Years Ago
toggled use vertex R on rabbit dens again for better shading
9 Years Ago
Let's make Proto happy and give PersistedCollaborationRequest a default constructor.
9 Years Ago
vm water bottle prefab update
9 Years Ago
Quality settings
9 Years Ago
reduced water bottle deploy time fixed silencer icon showing overtop of revolver icon
9 Years Ago
Fixed client side socket handles sometimes not destroying
9 Years Ago
Added pooling to client side lock entities
9 Years Ago
backing up script to help with building creation
9 Years Ago
food gives very little to no water bota bag cheaper again can no longer drink salt water directly from ocean (gives warning) drink option more easily visible when aiming at streams or lakes updated techparts/tarp icon metal frags drop less frequently than wood in barrels lowered metal frag amount phrases
9 Years Ago
SteamInventory fixes
9 Years Ago
vm water bottle anim updates
9 Years Ago
fixed repair bench consuming components anyway
9 Years Ago
Fixed LODs in workshop
9 Years Ago
cheap fix for buggy flashlights
9 Years Ago
Replicating units to client.
9 Years Ago
Reduced mesh decal renderer update overhead
9 Years Ago
water bottle world model drop + LODS water bottle holdtype
9 Years Ago
more script updates
9 Years Ago
crates no longer display health waterpurifier costs 10 cloth instead of 15 fish & provides some minor hydration
9 Years Ago
updated prefab for "use R" on terrain (last check trying to do this wasnt effective)
9 Years Ago
Various script optimizations
9 Years Ago
Fixed NetworkEntity spawn fuckups
9 Years Ago
More tests
9 Years Ago
Door skinning
9 Years Ago
9 Years Ago
Server update schema periodically
9 Years Ago
Entity grids are now allocated on the fly
9 Years Ago
prepare prefabs (dropped waterbottle fix)
9 Years Ago
Disabled PropRenderer.Update
9 Years Ago
water catchers catch way more water (from fog)
9 Years Ago
Units are basically replicating properly now.
9 Years Ago
increased watercatcher health
9 Years Ago
Database can now load DataAssets by ID
9 Years Ago
Fixed name tags on sleepers sometimes not disabling completely
9 Years Ago
Added combining a low-freq mask (alpha) in blend layer
9 Years Ago
Fixed PauseUI not setting modal state Reset various spawn population resolutions to sensible values Refactored spawning to support progress tracking
9 Years Ago
Merged blend layer shader changes
9 Years Ago
downsized furnace cookie added furnace light dancing
9 Years Ago
DId a pass on profiler samples to clean up and spot any bad matches
9 Years Ago
fix for crude barrel drops
9 Years Ago
Subtracting 17527
9 Years Ago
Improving character collision by vehicles