198,813 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Removed BehaviourChain Add overload, updated usage in PlayerController to pass a plan instead of a behaviour instance Assign Behaviour.BehaviourChain in BehaviourChain.CreateInteractionBehaviour/CreateAbilityBehaviour
10 Years Ago
Agent+Goals now checks whether the current goal plan variant is in higher regard than the new one it tries to replace it with.
10 Years Ago
BehaviourChain.Add assigns element.Behaviour.BehaviourChain
10 Years Ago
Asset save
10 Years Ago
fixed human female anims changed sleep anim to hide eyes test anims for human run while leaning left and right removed male prop objects
10 Years Ago
merge from main
10 Years Ago
- Level exit portal now has keyboard prompts and can be used with Space
10 Years Ago
5.3.1p1
10 Years Ago
Merge from main
10 Years Ago
merge from main
10 Years Ago
added stone props and bake files
10 Years Ago
WIP radial unfuckery
10 Years Ago
Meta
10 Years Ago
PlayerController refactoring and cleanup Effect and Trigger organisation/cleanup EffectParametesDrawer improvements NestedEditorDrawer supports enum selection of Asset types from abstract base types
10 Years Ago
longsword world prefab update
10 Years Ago
Mace, Longsword & Salvaged cleaver are now throwable
10 Years Ago
Initial commit
10 Years Ago
Added source folder
10 Years Ago
Root dir
10 Years Ago
Bit more front end work
10 Years Ago
Allow StatMeasurement to target either Current or Normalized value of a RangedStat (Need, Vital etc)
10 Years Ago
Misc cleanup, comments, summaries in DM classes
10 Years Ago
Protocol++
10 Years Ago
Water treatment plant, added missing escape route for one tank Sat dish material changes on smalled rocks
10 Years Ago
Plugins
10 Years Ago
Plugins
10 Years Ago
Unity 5.3
10 Years Ago
More tests
10 Years Ago
road_dirt material tweaks slightly reduced road width for scale
10 Years Ago
added sun and moon icons to unity project. added new stairs and textured. cleaned up and re-lit scene
10 Years Ago
created low poly temple stairs, unwrapped, baked and textured. created high and low poly temple sun and moon icons, baked, textured.
10 Years Ago
▆▍▅▌▇▇▉▉: ▌▄▍'▅ ▌▉▇█▍▇ ▇▆▅▌█▍ ▊▆█▆ ▋▍▋ ▋▍▊▍▄▌▊▌▍ ▅▋▌▍ ▆▍▆ ▊█▋▄▊▍ ▍▋██▆▆
10 Years Ago
Procedural river / road parameters are exposed in the generation scripts (for roads these will eventually be defined by the road connection nodes of monuments)
10 Years Ago
Fixed rivers occasionally going through monuments
10 Years Ago
Fixed monument fadeout noise occasionally leading to floating objects
10 Years Ago
Fixed some cave_small prefab fuckups
10 Years Ago
Fixed monuments occasionally messing up rivers
10 Years Ago
Merge from main
10 Years Ago
Server size / seed / salt convar writeback
10 Years Ago
Data
10 Years Ago
Ignore JSON folders
10 Years Ago
NonSerizlied attempts to stop error spam about serialization depth aka fuck you Unity
bot
10 Years Ago
Automated Linux DS Build #113
10 Years Ago
JSON stuff, data
bot
10 Years Ago
Automated OSX Build #113
bot
10 Years Ago
Automated Windows Build #113
bot
10 Years Ago
Automated Linux Build #113
10 Years Ago
* Fixed a crash with trigger_hurt
10 Years Ago
rigged up and animated the Semi-Auto Rifle that Tom made
10 Years Ago
Data