198,693 Commits over 4,140 Days - 2.00cph!

10 Years Ago
-some missing bit plastic had not realised existed
10 Years Ago
-tribe now ticks -tribe checks for items and their quantities amongst all known items, making a list of currently known eligible ItemSettings and their numbers -tribe compiles a list of currentlyCraftable items (means items whose basic components are available, no consideration given to needs for skill or tools) -UnitCanFindToolConsideration was killed, and swapped with a CanFindOrCraftTool condition, which is much much prettier, by using the above functions
10 Years Ago
Stability is now encapsulated into a StabilityEntity Doors, shutters and embrasures use the new socket based stability system Fix for RUST-164 and RUST-318
10 Years Ago
- Input
10 Years Ago
Env probes.
10 Years Ago
BehaviourChain.End accessibility fix
10 Years Ago
- Removed BehaviourStack, renamed Agent+Behaviour to Agent+Abilities - Removed FindItem Action
10 Years Ago
7 'deselect' male vox added
10 Years Ago
Current goal will now be checked for whether it's equal to the next goal, or at least force it to end before we replace it with the new goal.
10 Years Ago
Tossing it on Plastic.
10 Years Ago
BehaviourChain.Copy Fix
10 Years Ago
- Added BehaviourChainElement - Refactored BehaviourChain.Add, Decisions no longer leave DM - Removed Behaviour constructor overload, made target optional
10 Years Ago
Fixed inputs for non standalone platforms
10 Years Ago
removed prefab updated controller
10 Years Ago
Added life steal modifier
10 Years Ago
Root dir
10 Years Ago
Remove null check in BehaviourChain.CreateInteractionBehaviour
10 Years Ago
Replaced amtospheric music 001, changed tags on 018
10 Years Ago
- Fixed some issues with Building interactions being incorrectly disabled - Some EntityComponent refactoring, added IEntityComponentSettings so EntityComponent uses a common type for settings
10 Years Ago
Updated custom speedtree shaders to 5.3
10 Years Ago
More fixes for lag exploits (RUST-315)
10 Years Ago
Replaced obsolete material block calls
10 Years Ago
Updated standard brdf to 5.3 (needs complete shader reimport)
10 Years Ago
RUST-196 - this is the proper fix
10 Years Ago
merge from main
10 Years Ago
RUST-292 - Pushed LOD1 distance a bit to lessen barbwire popping
10 Years Ago
Fixed AddTexture errors (white billboard fix)
10 Years Ago
RUST-43 - Added missing surface params to colliders
10 Years Ago
RUST-196 - attempting to fix
10 Years Ago
RUST-313 Simplified stone worldmodel collider
10 Years Ago
Rebuilt plugins against updated UnityEngine.dll Updated CurrentVersion
10 Years Ago
Deleted UnityTestTools (now integrated)
10 Years Ago
Auto Changes
10 Years Ago
Asset save
10 Years Ago
- Fixed issue with UpdateViewFromSourcePrefab in BeforeInspector - Added new Goal : Gather Wood For Campfire
10 Years Ago
thowing weapon anim source files
10 Years Ago
Refactoring Biome Material Library and Biome Material Object
10 Years Ago
Salvaged icepick & salvaged axe now throwable
10 Years Ago
removed collider from machete projectile
10 Years Ago
Fixed lag exploits
10 Years Ago
adjusted the waterlevel threshold that determines when the player should play the swimming animation added a tread water in place animation
10 Years Ago
Hitting water greatly reduces the speed at impact Removed annoying up / down jumpiness when holding spacebar while swimming Reduced the percentage of the body that can be above water while swimming
10 Years Ago
Biome save
10 Years Ago
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10 Years Ago
10 Years Ago
Switched to SF 1.25 will jump to 1.26 on Unity upgrade
10 Years Ago
- Defaulted back to gamepad controlls
10 Years Ago
- Merge from unit_5.3.x - Regenerated foliage prefabs and biome material libraries
10 Years Ago
Merged control branch to main
10 Years Ago
FOR FUCK SAKE shaderforge to 1.26 FOR FUCK SAKE recompile shaderforge shader to work in unity 5.3