198,696 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Fruit Telebox player indicators.
10 Years Ago
Cloud Billboards added to Sky Dome and values tweaked.
10 Years Ago
Military_tunnel_1 prefab update
10 Years Ago
Scene2Prefab dungeons
10 Years Ago
GoalPlan must be ticked before BehaviourChain, since BehaviourChain has the potential to change the state of Goal Plan Variant.
10 Years Ago
merge from New_Rocks
10 Years Ago
merge from main
10 Years Ago
rock_cliff_a geometry polish dungeons rock switch old to new placeholder rock prefabs
10 Years Ago
added Dylan's 2DFX to it's own folder in art repository
10 Years Ago
Options menus mockups, addin' more texture folders.
10 Years Ago
Expose playerGoalMomentum in PlayerController
10 Years Ago
BehaviourChain now holds a reference to the GoalPlanVariant that owns it PlayerController Goal creation cleanupo
10 Years Ago
merge from main
10 Years Ago
StopMomentum when you End a GoalPlanVariant, not when you Copy.
10 Years Ago
Expose start momentum from Goal Plan Variant, so that we have more options for affecting momentum externally.
10 Years Ago
new sounds / particle effects for wounded animations
10 Years Ago
FOR FUCK SAKE removed redundant cloud particles FOR FUCK SAKE cloud particle prefab
10 Years Ago
tweaked swimming and sprint animations.
10 Years Ago
Generic footstep effects (fix for no footstep sounds on quarries)
10 Years Ago
Add local voice limiting to helicopter weapon sounds
10 Years Ago
Ensure all light buzz sounds in new rad towns are LODed correctly
10 Years Ago
new weather test scene
10 Years Ago
Delete unwanted sky dome
10 Years Ago
unfuck new billboards
10 Years Ago
Melee impact sound polish
10 Years Ago
Hatchet strike sound polish
10 Years Ago
m249 attack sound update
10 Years Ago
Small Sound bugfix
10 Years Ago
Fall damage sound tweaks Only play fall damage sounds when taking 20+ damage
10 Years Ago
merge new clouds to main
10 Years Ago
removed conflict
10 Years Ago
Removed conflicts
10 Years Ago
Momentum now part of DecisionPlan rather than GoalPlanVariant, though it's still from GoalPlanVariant that we traverse the momentum tick all the way up to the top goal.
10 Years Ago
Clouds Version 2:0
10 Years Ago
- Mission select screen now interactable with mouse, can start missions.
10 Years Ago
swimming cleanup, unified values for swimming/headunderwater
10 Years Ago
medium and small rocks
10 Years Ago
Fixed water refraction back projection in GL/OSX
10 Years Ago
Changed standard blendlayer shaders to preserve masked albedo detail; traded for normal map in lowest LOD (#325)
10 Years Ago
added new grass skirt to temple court
10 Years Ago
added grass skirt and new outer floor with new grass shaders, removed blue lights.
10 Years Ago
Cowboy run north loop source
10 Years Ago
Sign exploit fixes
10 Years Ago
Exit signs.
10 Years Ago
- TownInteractable works with keyboard
10 Years Ago
Check antihack whenever players try to damage something (antihack.playerdamage convar, defaults to false) Added antihack.objectplacement convar to toggle object placement verification (defaults to true)
10 Years Ago
- Cursor no longer hidden by default, need to toggle.
10 Years Ago
- Title screen buttons now work with mouse
10 Years Ago
Melee weapon damage distance check sends message to player when rejecting an attack
10 Years Ago
Lifestealer gets recycled / removed at end of point