197,741 Commits over 4,140 Days - 1.99cph!

10 Years Ago
Merge
10 Years Ago
YAMfM
10 Years Ago
Ignores
10 Years Ago
HumanEditor for some stat debug
10 Years Ago
- EntityAnimation now broadcasts a message when it BaseEntity is activated or deactivated - Laserbeam turrets now flash when activating and don't hurt the player until they're fully armed
10 Years Ago
Fixed low power serves
10 Years Ago
Fixed right hand HUD character offset
10 Years Ago
YAMfM
10 Years Ago
Foundation step prefab dummy sockets
10 Years Ago
Dummy socket support
10 Years Ago
- Fixed Booze Burner flamethrower effect kicking off everytime a room is activated
10 Years Ago
merge from main
10 Years Ago
Added temp selected SFX
10 Years Ago
merge from building_atlases
10 Years Ago
Added Owl portrait Deleted some old UI
10 Years Ago
merge from main
10 Years Ago
ladder was using MeshLOD which is incorrect given a change of material on LODs
10 Years Ago
gates moved to atlas materials cont'd
10 Years Ago
Added mavis body / stretch anims back in
10 Years Ago
Fixed dropping rocks when paused
10 Years Ago
Better chunks.
10 Years Ago
RustNative
bot
10 Years Ago
Automated Windows Build
bot
10 Years Ago
Automated OSX Build
10 Years Ago
Platform bullshit
bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated OSX Build
10 Years Ago
Updated premake5.exe
bot
10 Years Ago
Automated OSX Build
10 Years Ago
use v120_xp
10 Years Ago
fixed scope position on the ak47
10 Years Ago
FOR FUCK SAKE textures !A wip 3d background camera
10 Years Ago
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10 Years Ago
▄ █▍▍ ▅▌▋▆▋▄ ▊▋▇▅▍ █▊▉▉▍▊ (▉▌▉▌▆▋▊▅▄▊█ █▄▅▋ ▇▉ ▉▇▉▆▊█▇) ▉▆▍ ▅▍▇▍ ▇▇██ ▊▇▅▍▅▄▅ ▊█▆▆▆ ▍▆▄▄ ▍▆▇█▍█▅ ▇▄▋ ▉▅▊▋ ▄▅▊▋ ▄▍█▊▆█▄▍▍▅ ▆▍▍▍▌▇ ▍▅▍ ▍▉▆▅ ▋▍▇▉ ▍▄▋▅▅▊▆▅▄▊▇ ▍▌▇▍█▄ (▅▄▌▊▇▇▌ ▍▅▋▆▌ ▌▊▋ ▌▍▅▍▆▄▅ ▇▊▋▋▋▉▅ ▅▉▉ ▌▅▊▌█) !▍ ▉▊▍▅▄ ▍▄▇▆▍▊▅
10 Years Ago
Comments
10 Years Ago
Updated Deuce build
10 Years Ago
Updated specials to work on correct special power amounts Moved update file
10 Years Ago
gates moved to atlas materials
10 Years Ago
Unit+Movement sets CurrentSpeed.BaseValue, listens to changes for Attribute.MaxSpeed and updates NavMeshAgent.speed
10 Years Ago
Mavis flying anims - final batch source update
10 Years Ago
Chunk holes :(
10 Years Ago
Specials now triggered with L2, R2 and combo Y triggers focus
10 Years Ago
- Added OnHealthEntityAnimation to toggle different entity animations based on varying health values of a BaseEntity - Reworked the Beertaps goal room. Turrets now spawn at 90 and 60% tap health and all taps share a combined health. - Rebuilt prefabs/tileset
10 Years Ago
texturing grass mesh
10 Years Ago
added new temple grass shader that lightmaps grass_mesh texture on to it so it blends better with grass_mesh
10 Years Ago
Removed IStatRanged in favour of RangedStat class
10 Years Ago
Fixed vitals not getting a MaxValue from StatSettingsWrapper
10 Years Ago
More Stats refactoring. Added IStatRanged, implemented by Vital and Need. Cleaned up StatLinkerOperations a bit, debug and editor improvements and some consideration tweaks.
10 Years Ago
high walls moved to atlas material
10 Years Ago
Pillar stability socket