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10 Years Ago
Stability warmup tweak
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10 Years Ago
Automated Windows Build
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10 Years Ago
Automated OSX Build
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10 Years Ago
Automated Linux Build
10 Years Ago
Got rid of GL path and opengl32.dll dependency on windows; available only with _DEBUG conditional
10 Years Ago
Merge to Main - Explosion work
10 Years Ago
VFX wip
10 Years Ago
Stability tweak
10 Years Ago
removed unwanted files.
10 Years Ago
10 Years Ago
Manifest (ambience changes)
10 Years Ago
re-exported throw anim
10 Years Ago
VFX Wip
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
LOD fixes for building parts doorways
10 Years Ago
Fixed potential NRE in Planner.Server DoBuild
10 Years Ago
Stability warmup tweaks
10 Years Ago
Fixed potential NRE in Construction.Placement
10 Years Ago
very low chance for duplicates (of blueprints you already know) when revealing
10 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
10 Years Ago
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10 Years Ago
Set player voice audiosource priority to max
10 Years Ago
devastating ak/bolt nerf - recoil penalty while moving
10 Years Ago
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10 Years Ago
merge from main/ambience2
10 Years Ago
merge from main/ambience2
10 Years Ago
weapons can specify a movement penalty for recoil m249 has insane recoil when moving (unusable)
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Lots of tweaks, fixes, and new bits
10 Years Ago
external stone gate now more rare
10 Years Ago
New torch WM effect.
10 Years Ago
Salvaged sword & Machete now throwable Organised Machete prefab folder to match other weapons
10 Years Ago
Stability neighbour notify only sends along female links
10 Years Ago
Fixed potential NRE in BaseEntity OnValidate
10 Years Ago
m249 actually unresearchable and uncraftable
10 Years Ago
Added stability.verbose convar (default off)
10 Years Ago
- Majorly reworked more movement stuff. Completely removed BaseEnemyMovement component. BaseMovement is now purely resposinble for providing movement and collision functionality, driven by new AI components or player controls. - Removed BaseEnemyMovement script from all enemies, now just has BaseMovement - Added the new basic enemy AI component to all enemies and transferred behaviour settings that used to exist in BaseEnemyMovement
10 Years Ago
Disabled collision spheres in anim viewer
10 Years Ago
Stability floating point inaccuracy fix
10 Years Ago
DM now drills down through Goals until it finds a GoalPlan
10 Years Ago
manifest et al
10 Years Ago
Goals DM WIP
10 Years Ago
-fixed IM NRE error, was caused by missing InfMap being queried straight after creation (ie. before threaded process made one)
10 Years Ago
More building fixes
10 Years Ago
SmartObject creates interactions properly again
10 Years Ago
Fixing silly things
10 Years Ago
Building construction states are seperate from the primary state