198,874 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Progress
10 Years Ago
Addons can have dependancies, compile in dependancy order
10 Years Ago
New cloud layer RGBA map
10 Years Ago
Load balancer runs in LateUpdate such that actions from the same frame are processed immediately if possible
10 Years Ago
Stability check always attempts at least 10 times before timing out
10 Years Ago
Savegame loading status message formatting
10 Years Ago
- Entity wander now wanders more frequently :)
10 Years Ago
- EntityWander now rejects any target positions that aren't in it's Entity's parent room
10 Years Ago
- Fixed a height bug with EntityWander
10 Years Ago
Stability warmup performance test
10 Years Ago
Lots are now distributed much better.
10 Years Ago
Fixed clipping on bone knife throw
10 Years Ago
More formatting
10 Years Ago
Stability warmup messages formatting
10 Years Ago
- Basic enemy roaming when not aware of player
10 Years Ago
Can now add an offset for each shot to pair up pass position with hit position
10 Years Ago
FOR FUCK SAKE aiming laser material to be more visible
10 Years Ago
FOR FUCK SAKE missiles prefab, first pass fx
10 Years Ago
Fixed post build process Turn on the debug stuff again
10 Years Ago
Added stability.passes convar
10 Years Ago
opengl32.dll no longer a RustNative dependency on windows
10 Years Ago
Stability warmup tweak
bot
10 Years Ago
Automated Windows Build
bot
10 Years Ago
Automated OSX Build
bot
10 Years Ago
Automated Linux Build
10 Years Ago
Got rid of GL path and opengl32.dll dependency on windows; available only with _DEBUG conditional
10 Years Ago
Merge to Main - Explosion work
10 Years Ago
VFX wip
10 Years Ago
Stability tweak
10 Years Ago
removed unwanted files.
10 Years Ago
10 Years Ago
Manifest (ambience changes)
10 Years Ago
re-exported throw anim
10 Years Ago
VFX Wip
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
LOD fixes for building parts doorways
10 Years Ago
Fixed potential NRE in Planner.Server DoBuild
10 Years Ago
Stability warmup tweaks
10 Years Ago
Fixed potential NRE in Construction.Placement
10 Years Ago
very low chance for duplicates (of blueprints you already know) when revealing
10 Years Ago
Fix bug when disabling/destroying AmbienceEmitters
10 Years Ago
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10 Years Ago
Set player voice audiosource priority to max
10 Years Ago
devastating ak/bolt nerf - recoil penalty while moving
10 Years Ago
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10 Years Ago
merge from main/ambience2
10 Years Ago
merge from main/ambience2
10 Years Ago
weapons can specify a movement penalty for recoil m249 has insane recoil when moving (unusable)
10 Years Ago
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