202,423 Commits over 4,171 Days - 2.02cph!

9 Years Ago
9 Years Ago
Removed terrain adjustment padding from prefab scenes (added to radius)
9 Years Ago
Removed from script as well
9 Years Ago
Increased nobuild zone around trainyard
9 Years Ago
More tarrain checks for military tunnel monument
9 Years Ago
Added car righting Fixed sky shader Console post settings
9 Years Ago
Updated appid references
9 Years Ago
merge to build
9 Years Ago
Fixed BiomeMaterialObject.GetMaterialsFromLibrary not grabbing disabled/inactive renderers Fixed disabled BuildingView components on some prefabs... Fixed UnitItembar UI showing items that the Unit is not holding Split selectable indicator widget into two seperate widgets, one for hover and one for selected indiactors Building hovered indicator shows construction progress ball
9 Years Ago
Upgrade to Unity 5.6
9 Years Ago
Merge in from trunk
9 Years Ago
Reapply phys sound updates Vending machine sound tweaks Cull AudioReverbZones in PreClientComponentCull (server audio overhead)
9 Years Ago
NPC door behaviour improvement.
9 Years Ago
Unit biography stuff
9 Years Ago
merge
9 Years Ago
Merging in NPC updates
9 Years Ago
Updated code outside of BuildingSystem for Unity 5.6
9 Years Ago
Minor NPC fix
9 Years Ago
substract
9 Years Ago
Basic drug dependence script
8 Years Ago
Cop edit
8 Years Ago
Merge
8 Years Ago
Drugs work, tweaked values
8 Years Ago
Characters now face the way their vehicle was facing when they get out
8 Years Ago
Fixed proxy issue
8 Years Ago
FOR FUCK SAKE burner anim shoot tweak
8 Years Ago
When iterating goal plans, we now try to construct a valid goal plan variant for the current goal plan, and if that succeeds we try to set it as the new behaviour of our agent.
8 Years Ago
When picking a goal or goal plan when multiple elements scored above the given threshold, we now reinsert elements that fail but with a slightly lower score than the new top of the heap element, since we have no guarantees that a goal or goal plan has a valid path to a goal plan variant.
8 Years Ago
Added in the debug hooks.
8 Years Ago
Unit definitions can be marked as unavailable and won't show up in game and formations using them will fail to verify. Fix biter.
8 Years Ago
Updated skirt prefab
8 Years Ago
Slasher fixes and tweaks
8 Years Ago
unit footstep levels
8 Years Ago
tiny hut wip
8 Years Ago
Goal now buffers the blackboard of it's latest decision, for use when scoring goal plans. Renamed the root function and commented out the old root function, so that the new DM path is now used by agent (for testing).
8 Years Ago
building art
8 Years Ago
Made new truck paintable
8 Years Ago
This now seem to work, but obviously needs more rigirous testing to confirm that it doesn't fuck up.
8 Years Ago
Merged from main
8 Years Ago
ambient sound
8 Years Ago
merging again...
8 Years Ago
textures
8 Years Ago
Fixed some errors
8 Years Ago
made road parts of prefabs not cast shadows added clouds that cast shadows with animation tweaked effects a bit
8 Years Ago
mixer levels ambience
8 Years Ago
Some optimizations. Set max goal count to 50 and max goal plans per goal to 25, as allocation presumptions for the binary heaps in agent+decisionmaker + made the binary heaps shared among all agents (since they're only ever accessed within the scope of SimTickDecisionMaker().
8 Years Ago
FOR FUCK SAKE title, add test UI sound
8 Years Ago
initial functionality fix for vending machines destroying when walls upgraded nearby
8 Years Ago
merge from main
8 Years Ago
Fix for slasher slashing himself