199,201 Commits over 4,140 Days - 2.00cph!
New defender role, equips a wooden club and wanders around territory (still WIP)
opportunity generation, definitions setup, placeholder UI screen, added to pre match events
Hapis tunnel work and more AI prep
Network++
Save++
Persistence++
Sewer entrances across the game have a better daylight transition
Fixed harbor spawns
Fixed hilltop rocks sometimes overlapping small monuments
Scene2Prefab Monuments and World
rd1 of compile errors fixed
Added Building type environment volumes to all buildings in monuments
Scientist behaviour improvements
Hapis scientist setup at ME complete
Optimized foliage placement checks with lots of different foliage types
Adjusted forest splats according to Vince's guidelines
EntityInspection widget activation order fixes
Fixed a shit load of the easy errors
Scientists now move back to spawn if they've been out of range of it for a long enough time.
Forest rocks add stone splat around them
Arctic forests use snow splat again
Removed stone splat from sand (to be added via rocks)
Cleaning up some entity description stuff
Added MotionBlur graphics option
Added new Low quality setting
Reduced oasis size in arid biome
Removed forests below a few meters altitude in temperate, tundra and arctic biomes
Smoother cliff transition
fixed task list not displaying with certain resolutions