199,209 Commits over 4,140 Days - 2.00cph!
More work on imposter shader and tools (wip)
Added foliage billboard shader
Fixed foliage material inspector property copy-paste; extended to derived shaders
Removed unused assets
Improved Scientist gun reloading behaviour.
Entity view creation/update now sets appropriate layers for all transforms, including anything named "ground"
Updated ALL view prefabs with correct layers (was previously set at runtime)
Building prefab layers update
Improved Building AI to attempt to eliminate some situations in which people get stuck building.
InteractionPosition now just keeps a list of all blockers instead of doing the box check.
more career modal UI stack shit
added buttons to market/team view unit panels
added unit clicked career UI event
clicking a unit in roster or market pushes a modal panel for detailed unit view, clicking off removes it
career modal UI screens can now be set as cancellable or not
let's not lock woodcutter and stonecutter
placeholder unit detail view modal UI
escape or right mouse button now close cancellable modal windows.
added CareerDefines.ValuePerMark, added it to unit value calc.
can no longer set current building when encumbered
fixing what's new panel
adding navbar script for editors
replacing exit button
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
Cleaning up some UI stuff, fixed issues with building panel showing new unlock icon when it shouldnt
Fixed building panel category toggles being invisible
Increased Junkpile spawns along roads (Hapis)
fixes for floating grass at sat dish
a few material reflectivity adjustments
Caves exits ambient volumes changes
Stripped some Add to Heightmap scripts left on rock formations
Various
materials reflectivity adjustments
cleaned up flare folders.
wip opportunity definition stuff
Reopened ME tunnels (Hapis)
AI test (Hapis)
Tried to remove the Character ref from Criminal but it's just not going to work easily. Here's some more minor stuff instead.
Fixed util.GetModelInfo crashing with empty string.