199,438 Commits over 4,140 Days - 2.01cph!

7 Years Ago
Scene2Prefab monuments
7 Years Ago
Settlements now have a grid instead of using a spherecast.
7 Years Ago
Converted old schemas
7 Years Ago
Merge from monument_puzzles
7 Years Ago
fixed merge
7 Years Ago
linux x64 client works
7 Years Ago
Moved all claiming stuff to SettlementMorale Updating settlement radius on the grid checks building finished status and also triggers on finishing a building
7 Years Ago
Crafting orders UI
7 Years Ago
Hopefully fixed SettlementUtility.GetSettlementAtPosition
7 Years Ago
Phrases
7 Years Ago
Large tooltip preview image support, various UI stuff
7 Years Ago
Game now matches updated serialization format.
7 Years Ago
Use grid position instead of distance checks to find settlement at position Removed redundant territory checks when adding stuff to supplies
7 Years Ago
Jobs panel auto size
7 Years Ago
Fixed? crowd colours. GameColorManager.Init now called by GIViewer before game created event is called, as order matters.
7 Years Ago
Fixed custom map URL not being sent to client right Fixed some URL escape issues Fixed world name being wrong in server console on custom maps Fixed demos not working on custom maps
7 Years Ago
Various UI style stuff
7 Years Ago
Added IDelta interface
7 Years Ago
bug fix with serializer
7 Years Ago
PuzzleReset NRE fix card readers only accept cards of the same color rather than higher tier cards keycards get 10 swipes before they become unusable
7 Years Ago
spas12 does 135 damage instead of 105
7 Years Ago
wip instant switching from squad editor to playing the squad on the correct map in practice mode
7 Years Ago
Added an inspector to AIMotor for debugging
7 Years Ago
Fixed internal custom map URL not being set from startup parameter on the server
7 Years Ago
Compile fix
7 Years Ago
Shifted food crate away from recycler at MT
7 Years Ago
Value element tooltips Stat tooltip lists manipulations
7 Years Ago
Replaced JobConsideration with job scoring inside DSEParameters. Goals which don't have enough workers get a bonus representing the number of required workers.
7 Years Ago
Fixed a blocker at Trainyard main building staircase
7 Years Ago
Added Unit stat tooltips, stat manipulation source strings and value display Added support for conditional options form elements Added UI scale option (currently limited to the game screen)
7 Years Ago
Bandit town scene progress Dredge greybox Expanded swamp water area
7 Years Ago
Added SettlementDesirability component with very basic Desirability calculation for now This component replaces spawning strangers with SettlementDesirabilityEvents which are a type of GameEvent that can be triggered by a Settlement. Added some test data.
7 Years Ago
Fix IsTargetDead check to account for player respawns.
7 Years Ago
Bandit town splat and topology update
7 Years Ago
UI save
7 Years Ago
Bandit town scene progress
7 Years Ago
UI prefabs, color coded effect stat changes
7 Years Ago
Fixed missing PersistedEntityComponentData ProtoInclude for PersistedSettlementDesirability
7 Years Ago
diving tank can be added to vending machine blue keycard available at compound tools machine grenades should no longer go through monument walls hostile activities mark you as hostile for 30 minutes instead of 5-10 now
7 Years Ago
missing file
7 Years Ago
Testing skydome Reflection Mode as None
7 Years Ago
fixed puzzlereset settings not being saved
7 Years Ago
Network++
7 Years Ago
added audio to blast door and wheel
7 Years Ago
scientists drop sometimes drop green keycards
7 Years Ago
dive sites won't despawn with players nearby
7 Years Ago
compile fix
7 Years Ago
Fix a pretty bad bug in NetworkEntity.RPC
7 Years Ago
Countdown UI now works properly and reliably, even if users connect during countdown etc