199,460 Commits over 4,140 Days - 2.01cph!
Replaced JobConsideration with job scoring inside DSEParameters.
Goals which don't have enough workers get a bonus representing the number of required workers.
Fixed a blocker at Trainyard main building staircase
Added Unit stat tooltips, stat manipulation source strings and value display
Added support for conditional options form elements
Added UI scale option (currently limited to the game screen)
Bandit town scene progress
Dredge greybox
Expanded swamp water area
Added SettlementDesirability component with very basic Desirability calculation for now
This component replaces spawning strangers with SettlementDesirabilityEvents which are a type of GameEvent that can be triggered by a Settlement.
Added some test data.
Fix IsTargetDead check to account for player respawns.
Bandit town splat and topology update
Bandit town scene progress
UI prefabs, color coded effect stat changes
Fixed missing PersistedEntityComponentData ProtoInclude for PersistedSettlementDesirability
diving tank can be added to vending machine
blue keycard available at compound tools machine
grenades should no longer go through monument walls
hostile activities mark you as hostile for 30 minutes instead of 5-10 now
Testing skydome Reflection Mode as None
fixed puzzlereset settings not being saved
added audio to blast door and wheel
scientists drop sometimes drop green keycards
dive sites won't despawn with players nearby
Fix a pretty bad bug in NetworkEntity.RPC
Countdown UI now works properly and reliably, even if users connect during countdown etc
update fast foward and continue button from the outcome panel
update ingame menu UI
fixed sorting issue between the option/chat/ingame menu panel
update fonts
Added CTakeDamageInfo.__tostring
CTakeDamageInfo.GetDamageType now properly returns an unsigned int
Added DMG_SNIPER and DMG_MISSILEDEFENSE
Updated shader build scripts to work without source sdk
Fix to Airfield puzzle flow
Reverted generators player pos transforms across levels unless using a different transform location
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Fixed some shaders not compiling due to missing dll
Force culture to invariant culture so console string parsing isn't fucked in some countries
Updated all shaders (recompiled) and added support for $treesway (cl_tree_sway_dir only for now, Alien Swarm version)
Fixed Hapis broken industrial buildings
Fixed bug with adjusting state during CSP
fixed opportunity window not outputting the correct result....hopefully...
Preserve custom map file name when saving to disk
Fixed world cache cleanup for procedural maps
squad editor fast play button
hid current unit list bar for now
Fix to Powerplant puzzle flow
Map files contain world size so custom maps can be any size
wip entering squad editor from practice map screen selection
removed legacy barricades in mines at MT
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