199,601 Commits over 4,140 Days - 2.01cph!
Fixed barricades positions
Fixed issues with plugins project
Food supply readout shows total meal count
revised jackhammer textures after feedback and some new label geometry
UIPlayOnlinePanel
wip menu rotation setup
Applying parts of
27017 (Terrain maps use flat arrays)
map rotation icon change
tweak tile marker /color/mat
some UIMapButton cleanup before reworking it to be reusable
Updating Inventroy System
Some refactoring in preparation of the world SDK
Subtracted
27268, 27269; needs proper fix in skin caching
Conditions.SettlementBuildingCount is generic, can be used outside of AI
Added SettlementNeedsCookingSpit Need
Added SettlementNeedsFoodStorage Need
Building addons are now properly added to their parent Building's Settlement
Buildings with available addons can show a UI button above them (flagged in the addon settings)
Fixed activity notification UI not being dismissable and showing incorrect counts
Updating inventory system.
Removed FoliageGrid.Init debug log
Fixed list initialization bug
WIP letting game modes actually tell client what the current character selection list is. This is a non-compiling commit.
More work, but still a non-compiling commit for now
More work but still not compiling. I promise the next commit will compile
Assigning game mode character types
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removed old textures + added new, moved c4 to core shader rgba setup
hl2.sh runs correct bin on mac
Character selection working properly again. Getting around not being able to use arrays in RPCs here.
Send selected character ID properly
Stone world model updated