224,394 Commits over 3,684 Days - 2.54cph!

33 Days Ago
Fixed timer time not editable until powered
33 Days Ago
Remove field which was only written to by our codegen
33 Days Ago
Cargo Ship avatar image for death screen
33 Days Ago
Bug fixes by switching everything else to use phrases
33 Days Ago
Merge from main
33 Days Ago
Allow lipsync to be enabled on music player
33 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
33 Days Ago
Fixed IO entities handles gizmos drawn in world space instead of local space
33 Days Ago
Fixed smart switch duplicated power in handle due to merge conflicts
33 Days Ago
extinguisher scale adjust, fireblanket
33 Days Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
33 Days Ago
merge from main
33 Days Ago
merge from main
33 Days Ago
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33 Days Ago
Updated storage adaptor sockets names
33 Days Ago
merge from electricity_power_fixes/2
33 Days Ago
Clean up + groups
33 Days Ago
Crosshair Camera shake
33 Days Ago
Fix texture filtering inside ui_cssbox.shader Fix filtering in other UI shaders too
33 Days Ago
Cherrypick terrain changes from harbor_tweaks_4_cargoship
33 Days Ago
cctv desk basic prefab setup
33 Days Ago
Distribute power evenly across all splitter outputs - add any remaining power to the earliest outputs, ensuring no power loss
33 Days Ago
LocalPosAnim for screen signal distort.
33 Days Ago
Shifted login screen to the monitor with the sticky note, because funnier. Other fixes.
33 Days Ago
If door is cracked open, pressing E will open it all the way
33 Days Ago
Reapply 95063 w/ compile fix
33 Days Ago
Add SoundHandle.SampleRate
33 Days Ago
CSS box shader - D_BORDER_IMAGE combo should be range 0..2 Fixes sbox-issues/issues/4874
33 Days Ago
Merge from main
33 Days Ago
33 Days Ago
Various screen related.
33 Days Ago
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33 Days Ago
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33 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
33 Days Ago
subtracting 95063 - compile issue
33 Days Ago
3p minigun - shortened fire anim to be more responsive
33 Days Ago
Fixed bug in orbitting causing radians to be converted to radians - this was causing inaccurate calculations on points Ensured fixed orbit works the same as the old orbit Bunch of debug stuff Fixed entry into orbit strafe
33 Days Ago
updated level 2
33 Days Ago
Fix NRE in Performance Logging Try catch & log error rather than throwing exception Prevent NRE in EventRecord.AddObject() incase null objects are ever passed in
33 Days Ago
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33 Days Ago
Fix reloading Unused Item tooltips show cooldown timer on ability Test item 3 Correct calculation Prefab and scene
33 Days Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
33 Days Ago
pillow clean variant
33 Days Ago
3p minigun fire animation shortened from 30 to 15 frames
33 Days Ago
book scale fix extinguisher mesh update and mount
33 Days Ago
updated sks mesh
33 Days Ago
Fixed MaterialSetup not working inside monuments (prop / environment volume spawn order issue)
33 Days Ago
updated 4k textures for cinematics
33 Days Ago
added decal_stars mattress_a1 + cover adjustments
33 Days Ago
added camera animation to deploy and admire anims