225,802 Commits over 3,714 Days - 2.53cph!

31 Days Ago
Merge from unity_2022.3.24
31 Days Ago
Fix menu glyph/input
31 Days Ago
Serialization fixes
31 Days Ago
Add ability to toggle between twinstick movement and face-velocity movement
31 Days Ago
Merge from unity_2022.3.24
31 Days Ago
Removing UnityEngine.Profiling.Memory.Experimental references
31 Days Ago
Don't start the game automatically when everyone's ready, let them press a button
31 Days Ago
Add boost thrusters to player
31 Days Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
31 Days Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
31 Days Ago
Override throttle for crash
31 Days Ago
Stopped heli death until spinout starts
31 Days Ago
player update. exported/set up 3p smg animations
31 Days Ago
Shield is continuous instead of toggle Use other speeder model Re-add ship exhaust FX (lost them somehow)
31 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
31 Days Ago
Add shield effects
31 Days Ago
Fixed some bugs preventing spin out state after reaching monument position
31 Days Ago
Fixed ENT.PhysicsSounds defaulting to true Added physcannon_instant (defaults to 1) Exactly as it sounds, makes the gravity gun be able to be used instantly after switching to it, bypassing deploy animation (and sv_defaultdeplyspeed) This default value preserves the original HL2/GMod behavior Fixed normal combine soldiers with shotguns having their skin set to the shotgunner one Reset ammo types on map shutdown as well & Cleanups Remove more dead code Explicit default value to GetMemberBool because it is defaulting to true(??) Workaround animation event IDs on listen servers being set to "invalid" values
31 Days Ago
More ability set up
31 Days Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
31 Days Ago
merge from harmony2_3
31 Days Ago
Add particle to bullet projectile & player exhausts
31 Days Ago
Merge from non_los_chase
31 Days Ago
On death the patrol helicopter will now seek out a nearby monument to crash at
31 Days Ago
Increase max range of random positioning
31 Days Ago
Ignore max distance check for subsequent spawn waves
31 Days Ago
Add OnPlayerSpawned event Can reflect projectiles off shield components
31 Days Ago
Wip Menu
31 Days Ago
Unpair all door controllers when TC is destroyed
31 Days Ago
Door controllers are now deployable on doors like codelocks Added 3 new aux inputs: 'Open', 'Close' and 'Toggle' Various code cleanup, codegen
31 Days Ago
Add BaseNavigator properties for controlling the new navigation settings. Distribute chase ability between spawns. Prevent excessive pathing & los checks in a specific situation.
31 Days Ago
Use RangedFloat for ShieldComponent bounds, add twinstick_debug_shields Add twinstick_debug_health Hook up respawn if RespawnTime > 0, on respawn, move player to spawn using PlayerSpawner
31 Days Ago
Add some Actions to ShieldComponent
31 Days Ago
Add basic damage system, IDamageListener Add ShieldComponent, reject damage if shield is active
31 Days Ago
Fixed left trigger actions never being found
31 Days Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
31 Days Ago
Fix map entities not being respawned on server restart due to getting a network ID but spawning being skipped (aka oil rig radiation entities)
31 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
31 Days Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
31 Days Ago
adjust health bar ui
31 Days Ago
Effects have icons
31 Days Ago
AI stops when they hit a certain distance from the player
31 Days Ago
Spinout no longer tied to death state
31 Days Ago
AttackingState will try to shoot weapon items if AI has it Weapon items have an option for originating from its GameObject instead of the Camera
31 Days Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
31 Days Ago
ActionGraph editor: View menu
31 Days Ago
AI: Clean up chase state, prep attack state
31 Days Ago
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31 Days Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
31 Days Ago
AI: remove stimulus system, look for closest player and navigate to them