226,107 Commits over 3,714 Days - 2.54cph!

33 Days Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
33 Days Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
33 Days Ago
Match import fbx offsets exactly
33 Days Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
33 Days Ago
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33 Days Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
33 Days Ago
Wrap player input around IsLocallyControlled
33 Days Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
33 Days Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
33 Days Ago
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33 Days Ago
Merge from mission_improvements_may_24
33 Days Ago
Fixed escape key not working anywhere
33 Days Ago
viewmodel updates inc bolt states & triggers
33 Days Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
33 Days Ago
.gitignore update, case sens changes
33 Days Ago
viewmodel updates
33 Days Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
33 Days Ago
Fix node graph comment not saving position after resize
33 Days Ago
Switch asset warmup to use the existing Timing class Hook Timing events and send to Azure inside performance analytics (so we can assossiate load times -> hardware)
33 Days Ago
Fixes Fix input to work on the controller
33 Days Ago
GameObjectControlWidget: allow opening prefabs in editor
33 Days Ago
Merge from unity_2022.3.24
33 Days Ago
Merge from main
33 Days Ago
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
33 Days Ago
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33 Days Ago
More fucking around with Unity.AI.Navigation
33 Days Ago
Link.IsNestedInput ActionGraph delegates can override input values
33 Days Ago
Removed some bullshit files, compile fix
33 Days Ago
Analytics for asset warmup & prefab warmup
33 Days Ago
Maybe fix hostile UI sometimes not showing if you're inside a safe zone
33 Days Ago
merge from fix_ammo_unload_drop
33 Days Ago
merge from fix_pickafriend_dark_colors
33 Days Ago
merge from fix_broken_minigun_delete_ammo
33 Days Ago
merge from fix_place_foundation_under_floor/roof
33 Days Ago
merge from reduce_server_tags/compact
33 Days Ago
merge from tutorial_terrain_splat_issues
33 Days Ago
Fix index out of range sometimes when clicking on the clan announcement textbox for editing Fix clicking on the clan announcement textbox not being able to put the caret right at the end of the text
33 Days Ago
New Hair + Space Suit LODs
33 Days Ago
Citizen: convert the remaining 'Walk2X' sequences to source the new WalkFast clips
33 Days Ago
Fix horses occassionally being hit twice by bullets & dealing an extra +50% damage to them - raised density to 100 = no bullet penetration
33 Days Ago
Citizen/animgraph: added WalkFast_SE & WalkFast_SW + updated animgraph
33 Days Ago
Missed pathing files
33 Days Ago
Ported over a bunch of pathing code from Bradley Swapped wheelbase to that of a Ford Transit :O
33 Days Ago
Use interfaces instead of attributes Unused GameObject.PreRender Component.OnStart works on components that don't implement OnUpdate
33 Days Ago
Added Ackermann steering to target
33 Days Ago
Client IO lines parenting (missed some files)
33 Days Ago
33 Days Ago
Client IO lines parenting wip: wires placed on doors are now properly parented and will follow as they open and close
33 Days Ago
Swap to BaseEntity Added scene to scene loader Shock and tire animation swapped to clientside Cleaned up vendor scenes
33 Days Ago
Initial test scene and client and server script setup