128,713 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Only show Take All option if over a weapon
                
                
                
                
             
         
        
            
            
            
                
                Fixed client-stuff that the server was referencing - send a 'using keycode' flag over to the server. Also moved isOpen in UIDialog to client-side only.
                
                
                
                
             
         
        
            
            
            
                
                Initial ghost model support (disabled)
Disabled direct inventory access.
                
                
                
                
             
         
        
            
            
            
                
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                Only show Mount and Swap options if there's enough room for the weapon in the targetted slot
                
                
                
                
             
         
        
            
            
            
                
                Updated wooden crate gingerbread theme textures
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from main -> qol_nov_22
                
                
                
                
             
         
        
            
            
            
                
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                Added electric furnace gibs
                
                
                
                
             
         
        
            
            
            
                
                Updated weapon rack gallery creation test script to work with new setup
                
                
                
                
             
         
        
            
            
            
                
                Hooked up row prefab data in inspector
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                fixed missing xmas_tree_rug material and textures
                
                
                
                
             
         
        
        
            
            
            
                
                merge from save231 - Staging wipe
                
                
                
                
             
         
        
            
            
            
                
                Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
                
                
                
                
             
         
        
            
            
            
                
                Added debug dof option to modelviewer
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow inserting fuel into electric furnace
Fixed pickup/repair targets
Fixed IO connection points on electric furnace
                
                
                
                
             
         
        
            
            
            
                
                Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
                
                
                
                
             
         
        
            
            
            
                
                Replaced tree PH with the real thing.
Optimized a small bunch of textures and materials.
                
                
                
                
             
         
        
            
            
            
                
                Make crafter loot panel a prefab, not S2P
                
                
                
                
             
         
        
            
            
            
                
                Fixed directional lines not working on pipes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added LOD scripts to gumdrop lights.
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab finalization sans new big tree
                
                
                
                
             
         
        
            
            
            
                
                More crafter prefab setup
                
                
                
                
             
         
        
            
            
            
                
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                Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.
                
                
                
                
             
         
        
            
            
            
                
                Added support for industrial pipes having ridge sections at distance intervals
                
                
                
                
             
         
        
            
            
            
                
                Setting up ability to set and change code from a vehicle lift
                
                
                
                
             
         
        
            
            
            
                
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                Apply icon material and LOD settings to conveyor
                
                
                
                
             
         
        
            
            
            
                
                Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier