128,743 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                merge from save231 - Staging wipe
                
                
                
                
             
         
        
            
            
            
                
                Added diesel spawns at water treatment plant, power plant, military tunnels, junkyard, airfield
                
                
                
                
             
         
        
            
            
            
                
                Added debug dof option to modelviewer
                
                
                
                
             
         
        
            
            
            
                
                Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
                
                
                
                
             
         
        
        
        
            
            
            
                
                Don't allow inserting fuel into electric furnace
Fixed pickup/repair targets
Fixed IO connection points on electric furnace
                
                
                
                
             
         
        
            
            
            
                
                Getting the keypad entry dialog working as a sub-dialog of the vehicle lift UI panel
                
                
                
                
             
         
        
            
            
            
                
                Replaced tree PH with the real thing.
Optimized a small bunch of textures and materials.
                
                
                
                
             
         
        
            
            
            
                
                Make crafter loot panel a prefab, not S2P
                
                
                
                
             
         
        
            
            
            
                
                Fixed directional lines not working on pipes
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added LOD scripts to gumdrop lights.
                
                
                
                
             
         
        
        
            
            
            
                
                Prefab finalization sans new big tree
                
                
                
                
             
         
        
            
            
            
                
                More crafter prefab setup
                
                
                
                
             
         
        
            
            
            
                
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                Code-entry dialog works at the vehicle lift. Other bug fixes. Opening a UI dialog from another doesn't work too well, so I'll likely try integrating the keycode dialog into the vehicle lift one.
                
                
                
                
             
         
        
            
            
            
                
                Added support for industrial pipes having ridge sections at distance intervals
                
                
                
                
             
         
        
            
            
            
                
                Setting up ability to set and change code from a vehicle lift
                
                
                
                
             
         
        
            
            
            
                
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                Apply icon material and LOD settings to conveyor
                
                
                
                
             
         
        
            
            
            
                
                Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix scrollable view, adding tabs to player screen
                
                
                
                
             
         
        
            
            
            
                
                Brought throwable snowball impact effects in line with effects from snowball gun
                
                
                
                
             
         
        
            
            
            
                
                Option to destroy a lock on a modular car now becomes available at 25% module health (was 15%).
Still WIP, ported all basic code lock functionality to modular car locks.
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to drag non-cassette items onto the portable boom box
                
                
                
                
             
         
        
            
            
            
                
                Fix streamed radio audio looping incorrectly if the players performance drops below 10fps
There is likely still some stuttering but it should recover once performance improves
                
                
                
                
             
         
        
            
            
            
                
                Added null check on the conditionals list in ConstructionSkin.SpawnGibs
                
                
                
                
             
         
        
            
            
            
                
                Added canvas scaling to a bunch of other dialogs
- modified codelock scene*
- electrical branch prompt
- counter
- RF reciever
- RC camera
- rust+ notification
- draw pumpkins
- spraycan skins
- timer prompt
- drone marketplace
                
                
                
                
             
         
        
            
            
            
                
                Gathering icons and weapons box
                
                
                
                
             
         
        
            
            
            
                
                Fixed more UI too small on 4k screens
- codelock
- assign sleeping bag
- rename sleeping bag
                
                
                
                
             
         
        
        
            
            
            
                
                Creating player view ui with stats
                
                
                
                
             
         
        
            
            
            
                
                Apply the updated external wall behaviour to ice walls
                
                
                
                
             
         
        
            
            
            
                
                merge from networkgrid_layers
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update to industrial conveyor module mesh 
 - fixed holes in mesh (where pipes would cover but would be exposed without pipes) 
 - updated LODs (gibs were already fixed)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Fix bouncing off wall frames when climbing up & down netting by adding "block player movement" collider