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129,329 Commits over 4,232 Days - 1.27cph!

4 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
4 Years Ago
Added missing train wagon material
4 Years Ago
- Reduced above-ground WorkCart max speed a little - Allow successful train car coupling at "medium" work cart speed
4 Years Ago
Merge from main
4 Years Ago
Merge Spawning -> Save224
4 Years Ago
Manifest update, to fix "no string for ID..."
4 Years Ago
Balancing train car spawns. Reduced engine:wagon ratio to 1:4 (was 1:7). Reduced overall train car population density from 1.0 to 0.7.
4 Years Ago
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4 Years Ago
Fixed edge case that could cause exception at level load
4 Years Ago
More west coast finalization
4 Years Ago
Updated train wagon modules with LODs and proper colliders Rebaked train normal map to fix errors
4 Years Ago
Removed terrain blending from cliffs where it isn't desired. More west splatting.
4 Years Ago
Dialed back roadside / railside bush density by 40%
4 Years Ago
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4 Years Ago
Temporarily removing junkpile_j from spawn list, since the prefab appears to be corrupt since the AI fix merge
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Fixed edge case with side rail meeting main rail at extremely steep angle
4 Years Ago
Fixed junkyard keycard not respawning
4 Years Ago
merge from setdestination spam fix
4 Years Ago
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4 Years Ago
merge from junkpile ai fixes
4 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
4 Years Ago
Population density tweaks
4 Years Ago
Heavy Scientist and Peacekeeper avatars
4 Years Ago
Scale populations to map size
4 Years Ago
Run the engine population first in case it fills up the sidings
4 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
4 Years Ago
Track selection takes all engines' inputs into account
4 Years Ago
Don't let trains spawn within 40m of start/end of siding
4 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
4 Years Ago
Fix spawn rotation
4 Years Ago
Shark and Scientist avatars
4 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
4 Years Ago
Always load initially in uncoupled state
4 Years Ago
Added max_couple_speed convar. Removed my train pop convars - not sure how we'll set these up yet.
4 Years Ago
S2P compound and water treatment
4 Years Ago
Mark above-ground rail siding TrainTrackSplines as aboveGroundSpawn = true
4 Years Ago
Merge from official_server_analytics
4 Years Ago
Merge from powerline_zipline/proc_gen_improvements
4 Years Ago
Merge from cui_improvements
4 Years Ago
Basic train spawner + convar setup, not functional
4 Years Ago
More megacliff area finalization
4 Years Ago
Updated train wagon coupler mesh / added bones for moving elements
4 Years Ago
Finalizing west megacliff WIP
4 Years Ago
Removing redundant code
4 Years Ago
Reduced "bad weather" probability: 90% of days will now be clear
4 Years Ago
Merge from rail_network_2
4 Years Ago
Merge from main
4 Years Ago
merge from postprocess_opt
4 Years Ago
merge from may_22_bugfixes