202,188 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Updated the update file!
10 Years Ago
TOD/water tweaks
10 Years Ago
- Score stuff
10 Years Ago
Updated item view prefabs
10 Years Ago
Projectile trailer renderer management fix
10 Years Ago
- Score submissions no longer overwrite if lower than best score
10 Years Ago
NRE fix
10 Years Ago
Fix for "Cannot change GameObject hierarchy while activating or deactivating the parent."
10 Years Ago
added warehouse and shader
10 Years Ago
- NRE fix
10 Years Ago
- Turrets are now more dangerous
10 Years Ago
- More turret changes
10 Years Ago
Planner traces ignore triggers Planner uses rust namespace defines instead of LayerMask.GetMask
10 Years Ago
10 Years Ago
updated warehouse and prefab
10 Years Ago
- Projectile stuff
10 Years Ago
EAC updates
10 Years Ago
Fixed AF not forcing on for all textures (against diogo's wishes)
10 Years Ago
Fixed NRE in Unit.FireProjectile
10 Years Ago
Use unscaled time for double click timing in PlayerCamera Rest goal tweaks
10 Years Ago
- Fixed missiles not working - Fixed excessive text spam when out of ammo
10 Years Ago
changes.
10 Years Ago
rcon utf8 input experiment
10 Years Ago
- Room tests
10 Years Ago
fixed console.clear added console.tail <count> added console.search <string>
10 Years Ago
Fixed keyboard check
10 Years Ago
- Launcher and trigger stuff
10 Years Ago
TOD tweaks
10 Years Ago
Added keyboard overlay Fixed keyboard controls
10 Years Ago
Mo TOD/Post
10 Years Ago
Added game.MountGMA() Error models get reloaded after calling game.MountGMA FCVAR_LUA_CLIENT/FCVAR_LUA_SERVER now act more like other flags Added sv_hibernate_think & sv_hibernate_drop_bots ConVars
bot
10 Years Ago
Automated Linux Build #197
bot
10 Years Ago
Automated OSX Build #197
10 Years Ago
Added convars for all the different places pooling is used in Disabled sound prefab pooling by default (all the others remain enabled)
bot
10 Years Ago
Automated Windows Build #197
10 Years Ago
- Massive merge to new branch
bot
10 Years Ago
Automated Linux DS Build #197
10 Years Ago
Unlocked stuff editor only
10 Years Ago
massively reduced test_court_sand tri count. added new wooden platforms and pillars. reduced test_court_walls tricount and repositioned. re-exported koinobori
10 Years Ago
re-imported koinobori and cleaned up animation and prefabs. added new test court walls, sand and wooden elements. tweaked lighting, working on combining elements
10 Years Ago
- Merge weapon def fixes
10 Years Ago
Char12 final assets.
10 Years Ago
- Booze burner merge
10 Years Ago
- Bouncer merge
10 Years Ago
- Glue merge
10 Years Ago
Added Vsync toggle in options
10 Years Ago
Cowboy - updated smash, added body & stretch updated serve walks ( now travels further)
10 Years Ago
Cowboy - updated smash, body & stretch, serve walk source ( now travels further)
10 Years Ago
Few more changes.
10 Years Ago
Custom billboards mesh with pivot at the bottom, fade out clouds atlas texture, TOD tweaks