202,140 Commits over 4,171 Days - 2.02cph!

10 Years Ago
UI fix for bug report window
10 Years Ago
added dylan's new effects
10 Years Ago
added dylans water riple and teleport effects
10 Years Ago
-Decision Log logs when an interaction/ability 'fails' DM by filtering not finding any hit, rather than DSE. -little fix in GoalSettings Validate()
10 Years Ago
Bug reporter fix (why didn't anyone report this!?!?!)
10 Years Ago
- Bunch of stuff
10 Years Ago
- Missed one
10 Years Ago
- Added special collision to gates so enemie and projectiles can't pass through
10 Years Ago
- Added gates to rest of the rooms - Gate sounds
10 Years Ago
Close rcon on exception Fixed some server exception reports not grouping properly
10 Years Ago
- Increased the speed of game over fade - Missile sound
10 Years Ago
space usurper - better mouse focus handling, tutorial levels, etc
10 Years Ago
-decisionLog logs decisions for currently selected agent when started (if a single one is selcted)
10 Years Ago
Merge from main
10 Years Ago
Fixed a condition where saves could get wiped on inproper shutdown
10 Years Ago
fixed temple court wear shader and texture
10 Years Ago
Merge fixes
10 Years Ago
Temperature is now an Attribute rather than a Vital, and introduced Body Heat Generation Modifier Attribute. Unit+Temperature's TickTemperature will modify how much heat is lost from exposure to the Ambient Temperature of the Zone/Biome, by modifying change over the delta.
10 Years Ago
DecisionLog filter / toolbar layout tweaks
10 Years Ago
- Rooms, turrets, and reduced cam shake
10 Years Ago
Updated teleport special
10 Years Ago
UTF-8 output on Windows SRCDS console
10 Years Ago
- Removed large rooms from factory tileset
bot
10 Years Ago
Automated Windows Build #202
10 Years Ago
road materials updates, textures rework (less noise, better depth) road meshes simplification and beautification +new, longer segments
10 Years Ago
FOR FUCK SAKE plasma particle prefab !A particle scale animation/controller
10 Years Ago
- Temp
10 Years Ago
Delta time now accumulates in Tick Temperature. Increased time to reach Ambient Temperature, for a slower tick till doom rate.
10 Years Ago
Better red
bot
10 Years Ago
Automated Linux DS Build #202
10 Years Ago
powerplant scene updates dirt accum textures, mat, models, reeady to place prefabs
10 Years Ago
Igor lowest LOD.
10 Years Ago
FOR FUCK SAKE plasma projectile life
10 Years Ago
- XP stuff
10 Years Ago
improvements
10 Years Ago
merge from main
10 Years Ago
Unfucked entity creation / destruction events Made entity destruction a lot faster (or that's what the editor wants me to believe)
10 Years Ago
merge from pre-release
10 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball
10 Years Ago
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10 Years Ago
added new trees to test court (need to combine materials)
10 Years Ago
added new test court trees
10 Years Ago
- Level up screen WIP
10 Years Ago
Mavis lowest LOD.
10 Years Ago
- Bit more
10 Years Ago
Updated Elvis controller / config with new dives and smash WIP on anim state changes
10 Years Ago
Mavis - updates to serve walk ( now travels further) & fixed clipping issues with ball TENN - updates to serve walk ( now travels further) & fixed clipping issues with ball Igor - Added skinned LOD2 mesh
10 Years Ago
10 Years Ago
- Refactored earlier XP test code - Rebuilt player prefab
10 Years Ago
Added new atmos piece