202,191 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Virtual directory for mounted Workshop addons, lets us control the mount order Moved CreateClientConVar implementation to Lua UserInfo ConVars which are their default value now get networked to the server GMA files that a server makes you mount now get unmounted on disconnect
bot
10 Years Ago
Automated Linux Build #196
bot
10 Years Ago
Automated OSX Build #196
bot
10 Years Ago
Automated Windows Build #196
10 Years Ago
Added command "clear" (clears console) Added command "copy" (copies console content to clipboard)
10 Years Ago
Projectile attack uses animation callback, ddded "AttackFire" events to human bow and throw anims
bot
10 Years Ago
Automated Linux DS Build #196
10 Years Ago
Workshop download diagnosis code
10 Years Ago
Edited all atmospheric pieces, removed 1 & 7
10 Years Ago
electrical shock code for code locks, no more bruteforce
10 Years Ago
merge from main
10 Years Ago
dead/alive server checks
10 Years Ago
More projectile tweaks
10 Years Ago
10 Years Ago
merge into main
10 Years Ago
Fixed separable blur shader error
10 Years Ago
Reverted some bad merges
10 Years Ago
Added "ent who" admin command - for seeing who created the entity
10 Years Ago
code lock shock final pass
10 Years Ago
More projectile stuff
10 Years Ago
- Can now specify colour of combat text - Added combat text for a few more events
10 Years Ago
Changed editor.
10 Years Ago
min 5 damage from codelock failure
10 Years Ago
Fixed skin shading regression on OSX/glcore
10 Years Ago
- Timer doesn't kill you
10 Years Ago
Fixed trail renderers destroying item views
10 Years Ago
Pick new attack every loop of attack execution coroutine
10 Years Ago
Tweaks
10 Years Ago
scene file
10 Years Ago
Shared item atlas files.
10 Years Ago
Way better melee rock impacts
10 Years Ago
Tile merge
10 Years Ago
Merge from main
10 Years Ago
Moved weapons into item atlas. (Fresnel is a bit weird atm in some lighting conditions.) FX tweakery. Weapons to greybox
10 Years Ago
Fixed ancient bug in planner that could incorrectly allow placement of objects at max distance
10 Years Ago
- The top ammo UI slot is now always the current weapon
10 Years Ago
Fixed barricades culling too early
10 Years Ago
Atlas stuff. Improved some meats.
10 Years Ago
Changed tag on atmos 6
10 Years Ago
- Added placeholder ammo type icons to ammo UI
10 Years Ago
- Containers can now be exploded by flying into them
10 Years Ago
- Rooms now drop 0-1 weapons across containers - Removed the 10% chance of dropping ammo for a weapon type you're not carrying - Changes to loose cannon and cocktail launcher
10 Years Ago
Added camera snapshot and updated racket prefab layers
10 Years Ago
Increased max third party prop texture res from 32x32 to 128x128 => ~0.5 MB to ~8 MB
10 Years Ago
Planner placement tweaks and fixes
10 Years Ago
Updates to hatchet vm source anims
10 Years Ago
Updated viewModels scene with backdrop & better lighting for blog video renders
10 Years Ago
Cleaned up how skins are stored + applied Ak47 accepts skins properly
10 Years Ago
Updated weapon mod icons
10 Years Ago
Arrow Key prompts, blank keys and updated controller map.