202,140 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Changed tag on new piece
10 Years Ago
- Number of level ups is now stored and XP can rollover - Added level up text to bar when levelups pending
10 Years Ago
- Switch XP / room bonus bars around
10 Years Ago
Wet rocks on water and beach Inverted terrain height masking for wetness Foam pseudo-shadowing via reflection; reduced SSR fresnel cutoff Tweaked wetness some more
10 Years Ago
Forgot materials
10 Years Ago
Cleaning up
10 Years Ago
wip
10 Years Ago
Fixed extra shiny player model.
10 Years Ago
- Reduced loading time of level start/level up screen - Other bits
10 Years Ago
- XP now resets properly
10 Years Ago
- Increased blast radius of cocktail launcher and increased damage, enabled player damage
10 Years Ago
- Removed random offset for cocktail launcher
10 Years Ago
- Reduced explosion cam shake some more - AIRandomMovement now has a chance to stop moving
10 Years Ago
FOR FUCK SAKE bouncer prefab/controller, re rig and tweaked all the anim !A bouncer roll anim
10 Years Ago
FOR FUCK SAKE bouncer prefab, relink entity animator
10 Years Ago
FOR FUCK SAKE burner prefab, tweak hit animation
10 Years Ago
IsPathSafe() only outputs warnings with fs_tellmeyoursecrets set high Forced player simulation set to 2 fps minimum rather than a ConVar GitSync
bot
10 Years Ago
Automated Linux Build #203
bot
10 Years Ago
Automated OSX Build #203
10 Years Ago
Updated Standard/Rust shaders to builtin baseline 5.4b6 Unity auto-fix/replace for a number of misc shaders Patched SSAO because of material keywords not working again
bot
10 Years Ago
Automated Windows Build #203
bot
10 Years Ago
Automated Linux DS Build #203
10 Years Ago
- removed some text from level start screen
10 Years Ago
- type fix on splash screen
10 Years Ago
Reintroduced Stat Linkers as strictly Stat Ratio Linkers.
10 Years Ago
east shore
10 Years Ago
Fixed corpse ragdolls snapping to world origin
10 Years Ago
10 Years Ago
builder uses 5.4.0b6
10 Years Ago
pre-release branch uses 5.4
10 Years Ago
Merged 5.4 in
10 Years Ago
5.4 fixes
10 Years Ago
Movement speed now affect the Body Heat Generation Modifier, such that when running naked the temperature will slightly increase, while when standing still the temperature will fall.
10 Years Ago
Added an optimization to the temperature simulation, such that if a unit has a body heat generation modifier of 1, which effectively nullifies the impact the ambient temperature of the zone has on the unit, then we simply don't do the calculations.
10 Years Ago
- Entity animator now lerps roll/pitch
10 Years Ago
The campfire now adds a 1 modifier to the Body Heat Generation Modifier within a range of 20. This should "really" scale with distance!
10 Years Ago
10 Years Ago
10 Years Ago
Other animals should be affected by the warming heat that comes off of a campfire too, not just the humans.
10 Years Ago
Fixed stat type thingie
10 Years Ago
- Added weapon switch anim - EntityEvents and EntityAnimator now handle weapon switch events - Can no longer fire whilst changing weapons (1sec)
10 Years Ago
Some items provide stat modifier to Body Heat Generation Modifier now when worn.
10 Years Ago
Added stat linker for current speed to body heat generation modifier ratio back in for Humans (got erased when I reset stat collections in last commit).
10 Years Ago
- Halved the weapon switch time
10 Years Ago
- Increased blaster projectile speed from 800 to 1200, increased collider size
10 Years Ago
- Weapons
10 Years Ago
Added a response curve into the mix, so that the further away from default body temperature we go, the more the body will strive to keep body temperature.
10 Years Ago
backup
10 Years Ago
- WorldCollision.WallTest now returns the hit info
10 Years Ago
- Weapons get dropped backward