202,113 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Fixed building skin / socket error when leaving network cell
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10 Years Ago
Automated Linux Build #205
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10 Years Ago
Automated OSX Build #205
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10 Years Ago
Automated Windows Build #205
10 Years Ago
Fixed issue with Effects created from EffectSettings assets not passing their settings asset ref into Effect correctly, breaking trigger functionality
10 Years Ago
Removed deprecated ConstructionGrade collision override
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10 Years Ago
Automated Linux DS Build #205
10 Years Ago
Some Unit flagging fixes
10 Years Ago
coastline
10 Years Ago
Updated cowboy dives and smash
10 Years Ago
D-log style tweaks
10 Years Ago
Experiment: Building blocks have placeholder geometry + collider until skin is initialized
10 Years Ago
added dylans water effects to test court tweaked fog and lighting added shadow mesh and set all other meshes to static
10 Years Ago
added water skirt, rebuilt test court tree , created shadow mesh
10 Years Ago
Terrain mat.
10 Years Ago
ladder models, LODs, COLs, ready to place prefabs
10 Years Ago
Fix for Rust-619
10 Years Ago
first pass boar(v rough) human idle blend pram set to idleBlend instead of speed
10 Years Ago
changed angular speed so it rotates faster
10 Years Ago
latest data
10 Years Ago
Mavis - Serve walk issue fix & re-export
10 Years Ago
set angular speed values higher on units to avoid them running sideways added boars to biome (seem to have missed this from earlier checkin)
10 Years Ago
Fixed some gross shit on the trees.
10 Years Ago
Some 8 splat support stuff, doesnt work yet pls halp @andre
10 Years Ago
Elvis - Lod added to character fbx Mavis - Lod added to character fbx
10 Years Ago
-open file dialog for CSV importing. -DecisionLog doesn't duplicate entries after pausing and resuming game. -sparrows don't spawn empty 'Birds' gameobjects -flocks spawn their Birds containers under Zone->_DecorContainer -birds disappear much later, let me know if they are hitting performance bad anywhere
10 Years Ago
CSV stat import allows you import from files outside of the project
10 Years Ago
Removed stats.csv from the project Added Boar Agent+ StatCollection data Updated all stats from google sheet Remade some wolf prefabs that had been corruped or something
10 Years Ago
Agent Profiler sample grouping moved up to the base Tick call
10 Years Ago
Rebuilt Mavis prefab with LOD
10 Years Ago
Updates to character rig source files
10 Years Ago
Profiler hooks
10 Years Ago
Added connection queue
10 Years Ago
Updated shadervariants and graphics settings
10 Years Ago
10 Years Ago
10 Years Ago
Updated vm hammer source anims
10 Years Ago
Fixed a few d3d9 shader compiler errors Fixed water fog disappearing when moving camera parallel to floor
10 Years Ago
Scene stuff Tree stuff
10 Years Ago
Lods for male body and heads.
10 Years Ago
Item/Container handling tweaks
10 Years Ago
Storm drain material PBR'd. Crushed cloud texture blacks, and removed all useless alphas.
10 Years Ago
Scene stuff.
10 Years Ago
TOD stuff
10 Years Ago
TOD wip stuff. Tree billboards cast shadows.
10 Years Ago
- Added health values to playership models for the parts to disappear - Rebuilt player prefab - Levelup screen model now reflects current player health too - Increased health of spikeys from 2 to 4
10 Years Ago
- Removed some unnecessary colliders from enemy prefabs
10 Years Ago
- Stopped a bunch of object pool instantiations that are no longer used
10 Years Ago
Driftwood shore wetness + shader tweaks
10 Years Ago
Planting seeds doesn't sound like you're about to die anymore Better spear throw sound