202,101 Commits over 4,171 Days - 2.02cph!

bot
10 Years Ago
Automated Windows Build #219
10 Years Ago
release version
10 Years Ago
Missed tree files.
10 Years Ago
- Item description text change
10 Years Ago
Merge from main.
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
merge from hapis (includes some stuff picked up from dungeons earlier)
10 Years Ago
Undo Sky Dome.prefab change.
10 Years Ago
- Player model rotates depending on item selected
10 Years Ago
Made Hapis run prefab sky dome.
10 Years Ago
Fixed refcount issue when mounting a VPK multiple times
bot
10 Years Ago
Automated Linux Build #220
bot
10 Years Ago
Automated OSX Build #220
bot
10 Years Ago
Automated Linux DS Build #220
bot
10 Years Ago
Automated Windows Build #220
10 Years Ago
Random mat tweaks. Slightly increased SSAO radius, so that it doesn't black all over our grass as much. Made some placeholder crapsset store cars not be all toy-sized.
10 Years Ago
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
bot
10 Years Ago
Automated Linux Build #221
10 Years Ago
A bunch more work on desires code, plus building and crafting goals data
bot
10 Years Ago
Automated Linux DS Build #221
bot
10 Years Ago
Automated OSX Build #221
bot
10 Years Ago
Automated Windows Build #221
10 Years Ago
Actually, let's not cause a premature Hapis wipe.
10 Years Ago
Actually, let's not cause a premature Hapis wipe.
10 Years Ago
Old hapis on main again, for now.
10 Years Ago
FOR FUCK SAKE levelup scene
10 Years Ago
Full Petur rollback
10 Years Ago
Full Petur rollback
10 Years Ago
FOR FUCK SAKE levelup scene environment light !A skybox material for ui scene !A player idle FLAPPING ARM anim!!!!!!!!!!! FOR FUCK SAKE player anim controller with WIP state
10 Years Ago
FOR FUCK SAKE reverted UILevelUpAndLoad.cs to original state (wrong commit)
10 Years Ago
- Levelup screen can now handle multiple level ups in a row
10 Years Ago
Test: Set isDestroyed at the end of the entity deletion
10 Years Ago
Test: Don't check isSpawned when verifying the entity state while loading a save
10 Years Ago
Compile fix (CLIENT && !SERVER)
10 Years Ago
Theory: Unity doesn't like scenes with fullstops in their name
10 Years Ago
Added delay to rally counter Added rally count set on Igor special
10 Years Ago
UI DontDestroyOnLoad
10 Years Ago
Cleanup
10 Years Ago
BehaviourChain elements are no longer flagged with a ScoreForDM bool, instead when their BCD read property is set to None, we expose DM target filtering
10 Years Ago
Compile fix
10 Years Ago
Added some notes to UDM
10 Years Ago
Entities that haven't called spawn yet are valid as well (makes more sense for some existing code)
10 Years Ago
Fixed BC elements not always exposing BCD read selection in editor
10 Years Ago
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10 Years Ago
Fixed DM filtering showing when BCD read is not None
10 Years Ago
Fix for RUST-631 (Armored foundation steps gives adjacent foundation transparent side(s))
10 Years Ago
More cleanup
10 Years Ago
-removed some debug messages
10 Years Ago
Fix for RUST-600 (Cannot change GameObject hierarchy while activating or deactivating the parent)
10 Years Ago
Editor fixes