199,037 Commits over 4,140 Days - 2.00cph!

10 Years Ago
Test
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10 Years Ago
Automated OSX Build #103
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10 Years Ago
Automated Linux Build #103
10 Years Ago
* Reduce worhless & confusing srcds console output for workshop * Fixed a crash issue with "quit" commands on srcds when having workshop addons installed
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10 Years Ago
Automated Linux DS Build #102
10 Years Ago
Fixed Rcon NRE when supplying invalid IP Fixed errors when running exec
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10 Years Ago
Automated Windows Build #102
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10 Years Ago
Automated Linux DS Build #101
10 Years Ago
10 Years Ago
Cowboy - Forehand volley stand, body & stretch anims + meta
10 Years Ago
Cowboy - Forehand volley stand, body & stretch anims
bot
10 Years Ago
Automated OSX Build #101
bot
10 Years Ago
Automated Linux Build #101
10 Years Ago
Remove debug output
10 Years Ago
Remove old ip ban stuff
10 Years Ago
10 Years Ago
fixed bug with player animation blending.
10 Years Ago
Removed forgetIfInterrupted too
10 Years Ago
Removed overridingActionChain from SmartObject
10 Years Ago
Data
10 Years Ago
DecisionMaker.IsEnabled handling
10 Years Ago
Dropped StatValueChanged and TimeStatModifier into their own files
10 Years Ago
- Aclohol pump mission placeholder text and disabled location arrows
10 Years Ago
- Setup alcohol pump placeholder as a BaseEntity and mission object - Alcohol pump mission now works - Removed alcohol cloud from pump prefab so it doesn't dissapear when you destroy the pump :) - Added a linear asteroid dungeon archetype - Rebuilt asteroid tileset prefabs
10 Years Ago
improved the 3rd person treadwater animations. added a swimming forward animation
10 Years Ago
procmap settings tweaks for ocean rocks crustacean textures for ocean side rocks autospawn prefab updates
10 Years Ago
- Fixed movement speed modifier that would make the player incorrectly increase in speed after all modifiers expired
10 Years Ago
Small test of Unity's test framework
10 Years Ago
New road texture set - trail path
10 Years Ago
- New mission SO - Reduced level length of new mission flow
10 Years Ago
- Asteroid tileset scene
10 Years Ago
- Added a placeholder alcohol pump goal ropom to asteroid tileset - Rebuilt asteroid tileset prefabs - Added a new flow for pump mission - Made a placeholder alcohol pump mission prefab - Tidied up Tileset folders
10 Years Ago
Defaultmap.
10 Years Ago
Backup
10 Years Ago
WIP
10 Years Ago
Data
10 Years Ago
Re-organised Conditions script folders into Agent types/generic Added some Goup Agent specific Conditions (member count) Added generic EntityCondition type, Added CanFindSuitableAnimal, CanFindWeapon Added AttackEntity action which updates an Effect template with a new modifier value based on the Attack Power stat, feels like a hack though Added Unit+Combat partial, doesnt do anything yet (besides store some EffectParameters) Wolfs should now kill deer and eat the meat. _should_ :3
10 Years Ago
FOR FUCK SAKE foreground shader, exposing height variable FOR FUCK SAKE asteroid material FOR FUCK SAKE wip collision to asteroid block asset FOR FUCK SAKE asteroid tileset
10 Years Ago
Starving Effect draing health again
10 Years Ago
Debug tweaks
10 Years Ago
Added Condition failure debug in DecisionScoreEvaluator
10 Years Ago
ActionChain refactoring, removed ActionChainData, updated all Actions Broke things
10 Years Ago
Updated the hitbox system.
10 Years Ago
Unity 5.3.1 Fixed DataNode layout issues
10 Years Ago
10 Years Ago
Data work Fixed AbilitySettings.BehaviourPlanType not returning Ability as it should have
10 Years Ago
Added UnitIsCarryingItemCondition Stat+Blockable stores StackBlocker, not StatBlockerParameters Cleaned up CanFindOrCraftToolCondition and IsCarryingRequiredToolCondition Accounted for DecisionPlan.OverrideParameters in GetBonusFactor in DM, and in the ScoreForDecisionMaking acessor
10 Years Ago
Cleanup.
10 Years Ago
Missing files.
10 Years Ago
UE 4.10. Video playback with SBS 3D support.