199,233 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Spawn with rock skinned to previously chosen skin
8 Years Ago
moose stuff
8 Years Ago
got rid of vertex pro bs components, re-baked some meshes to assets levels airfield, powerplant and harbors
8 Years Ago
Added dropitems server convar
8 Years Ago
Updated store page text
8 Years Ago
seal sfx
8 Years Ago
refactoring squad editor into states
8 Years Ago
Double Barrel Shotgun is skinnable Fixed skinnables with multiple materials not editing properly
8 Years Ago
Building parts occlusion meshes
8 Years Ago
Satchel charge skinnable Fixed workshop editor skipping some mesh downloads
8 Years Ago
rewritten animal shader
8 Years Ago
Mace optimisation
8 Years Ago
more squad editor refactoring so I can add cool shit
8 Years Ago
update animal materials
8 Years Ago
removed some shader forge shaders
8 Years Ago
bit more
8 Years Ago
Military Tunnels overgrowth dressing
8 Years Ago
Icon positions for new skinnables
8 Years Ago
added playerseed <int> editor command
8 Years Ago
Building editor WIP
8 Years Ago
unit placement ghost wip
8 Years Ago
rotated pivot point on the tuna can
8 Years Ago
more squad editor work, eventarg classes moved
8 Years Ago
wall lamp implementation
8 Years Ago
zeroed out all rotations on tuna can wall light optimized lowest LOD on tuna can
8 Years Ago
network++ fixed NRE in FixStacks
8 Years Ago
Added texture readback support for R32F formats Fixed/improved OpenGL and D3D9 texture readback paths
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8 Years Ago
Automated Linux Build
8 Years Ago
Attempt to fix windows compilation
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8 Years Ago
Automated OSX Build
8 Years Ago
Windows missing lib
bot
8 Years Ago
Automated Windows Build
8 Years Ago
rebalanced scale of wall light effects wall light wax fake subsurface scattering toggles with light lanterns/ceilinglights/walllights can only be accessed if building privileged
8 Years Ago
most ammo stacks to 128 now (rifle/pistol) bone armor cost reduced deer mask cost reduced
8 Years Ago
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bot
8 Years Ago
Automated OSX Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated Windows Build
8 Years Ago
Warehouse overgrowth dressing
8 Years Ago
Added AI respawn support. Some other small fixes.
8 Years Ago
Canyon overgrowth dressing
8 Years Ago
WIP object to requirements mapping for buildings in game BuildingEditor cleanup
8 Years Ago
compile fix can place lanterns on small boxes arrow trails no longer bright white at night
8 Years Ago
added wip heightmap test elements to max and city_scene_2
8 Years Ago
Fixed opengl/glcore Updated binaries
8 Years Ago
Working on spawning and moving in actual cities. Unified network level size with tile map size.
8 Years Ago
More building system improvements
8 Years Ago
Updated to Unity 5.6 beta
8 Years Ago
new 3rd person animations for rpg / rock / pickaxe holdtypes
8 Years Ago
tweaked position of some 3rd person weapon models so they sit in the hand better