200,836 Commits over 4,171 Days - 2.01cph!

8 Years Ago
gas_station splat polish
8 Years Ago
getting last rev
8 Years Ago
fixing booster portrait
8 Years Ago
Condition / consideration settings editor fixes
8 Years Ago
Fixed WaitForSecondsRealtime being broken Added additional profiling to UpdateInventoryFromSchema
8 Years Ago
Fixed bad target filter setup in GoalPlan.DropUndesiredItemAtCamp causing blackboard read spam
8 Years Ago
moved animal combat to a new layer so root motion can override movement made goat work with root motion attack
8 Years Ago
Deleted PostAttackCombatAction and moved it to the end of the attack command. Moves and attacks now return their calculated CP cost to the calling function. Added Free Move / Free Attack floating combat text
8 Years Ago
reverted goat stats changes accidentally checked in
8 Years Ago
Update to VM rig source files
8 Years Ago
goat
8 Years Ago
gas_station polish & bug fixing
8 Years Ago
gas_station blocker fix
8 Years Ago
fixed bradley lights on during the day fixed bradley lights on on gibs fixed missing ref for coax muzzle
8 Years Ago
Disabled mesh particle shadows on a few fx to avoid shadow bug (try again after 5.6)
8 Years Ago
changed Go To to distance instead of radius
8 Years Ago
servergibs have proper mass oilfireballs sort particles properly (oldest first)
8 Years Ago
Fix off-by-one error with GMA FileHandle seeking
8 Years Ago
improved helicopter searchlight perhaps improved interpolator jitteriness
8 Years Ago
Updated truck effects Fixed camera layers
8 Years Ago
Items can now filter their sub items.
8 Years Ago
goat mesh/skinning improvement
8 Years Ago
MachineProcessActionDesire added (not in use yet)
8 Years Ago
Eliminated GC allocs from FileStorage / Signage / UIPaintableImage / MapEntity by smarter caching (TODO: make async)
8 Years Ago
Test
8 Years Ago
Chromium can register/handle binds in sub-frames
8 Years Ago
Updated CommunityEntity
8 Years Ago
Updated CommunityEntity
8 Years Ago
Test
8 Years Ago
Updated CommunityEntity
8 Years Ago
Viewmodel texture updates
8 Years Ago
Packed some loose ends
8 Years Ago
Added machine process desire creation and keep desire check for said desires
8 Years Ago
Item action pick up mode keep desire cleanup (no more use target, in prep for sebovs desire changes) Command generation/collation WIP Building addons via interaction
8 Years Ago
Removed UseTarget from ItemActionDesire
8 Years Ago
compile fix
8 Years Ago
Added texture find read write enabled tool No material filtering on tex usage report
8 Years Ago
Storing the jump distance and time
8 Years Ago
Crafting wip
8 Years Ago
Even more
8 Years Ago
Refactored NetworkEntity instantiation. We weren't digging recursively into grandchildren so when a player joined a game, if other players were in vehicles, their held items wouldn't sync due to the vehicle -> player -> helditem heirarchy skipping the grandchild. It was being sent from the server but not read by the client.
8 Years Ago
Backup
8 Years Ago
Increase weapon prices in stores
8 Years Ago
Show prison time remaining in the HUD
8 Years Ago
fixed bug where NPC rockets/shells could detonate before hitting target fixed invisible curb at launch site
8 Years Ago
nre fixes
8 Years Ago
merge from main
8 Years Ago
merge into main
8 Years Ago
Show timer times always in real time (not game time)
8 Years Ago
Add #if CLIENT