200,680 Commits over 4,171 Days - 2.00cph!
Refactored UIUnitInfoPanel ready to start moving the duplicated code from a bunch of UI stuff into one place
refactored some attack util code to one place, attack bar prefab, attack bar code wip
vm cleanup and new arm mesh merge
Interactions module tweaks
Log a warning when desire selector finds existing blackboard data for the same key
wip attackstate refactor
wip CombatInteractionType
Merge from weekend_branch_4
More attack state work.
Grabber correctly set to not allow self targetting.
Deleted UIUnitCooldown.cs
Removed it from Unit_MiniFrame prefab, removed all references.
added vehicle components test scene
greybox chassis 2,3,4 modules
chassis hierarchical trees
Numerous post/lighting tweaks
TOD post effects have ImageEffectAllowedInSceneView attribute
Added Switch Raknet Plugin
Fixed invalid modules not being rejected by DecisionMaker.ScoreModules
Fixed water carving volumes not working with ocean plane (regression)
Cleaning up DM module scoring, high priority module handling
Fixed ClearBlackboardDesire not returning when it ends
module priority scoring fix
DecisionMaker.ScoreModules rejects modules that score 0
Added Decision.Success flag
UI work, adding icon to player panel, tweak anim intro
Added remove flag actions to various sleep behaviours
Navigation component no longer disabled the NMA when unit is sleeping, disable obstacle avoidance instead
entity id debug panel fix
supply signal vm folder restructure
removed old unused bolt vm anims
Pickaxe - Fixed issue with hands intersecting when running
fixed WorldManager zone event forwarders not working
Fixed bad cave camera position
greyboxed >
combined seat-engine module (truck style cabin)
seat module
engine module
machine gun mount module
fuel tank piece
Various foliage & npc stuff
fixed steam inventory items not showing up in crafting menu (signs, picture frames etc)
boonie hat/bandana/cap unresearchable again
signs/picture frames unresearchable again
Trying to hook phones up.
Nuked shitty decor spawn cache
Fixed DecorComponents not working properly
unified pickup code
TC not required for pickup ( can pick up items placed outside TC range)