199,732 Commits over 4,140 Days - 2.01cph!
Douglas fir / tweaked colors / rebaked billboard
Douglas Fir / Rebaked billboards
more Hapis clutter tweaks around cliffs, caves and sand dunes
Arid Day LUT Polish (more neutral)
Ditched the old temporary ragdoll corpses.
Lightened diffuse textures on new trees / rebaked billboards
Building prefab importer gives any ground objects a mesh collider as well as setting the appropriate layer
Ditched ViewFill component, rewrote wall placement in PlayerBuildingPlacement
Added building socket system for better wall placement
Version++
refactored team and unit clicked events to be calls to UICareerRoot show team/unit.
more collection view prep.
Set up the new cave dwellers.
Manifest.
Fixed the VKnight primary body error.
These anims should loop.
Path fix.
Fixed concrete_tunnel_1 and 2 material metal/smooth values when texture is not used
unit detail view can now handle a collection of units, cycle through.
team and market lists pass the collect unit collections, as well as the clicked unit to view initially
removed Adolfo, Adolph from name list
stunstick only renders effects when enabled
stunstick uses correct attachments for lightning arcs
prediction on stunstick deploy/holster sound
palisade pivot point change
Scientist cover point tweaks (Hapis)
remove ai weapons
aliases for old ai weapons
don't respawn all weapons on pickup
remove ai_weapon txt files
Added some files that didn't get checked in properly
More progress
Fixed building editor not display all views in dropdown selection
LOD meshes & setup for the cave dwellers.
Fixed underwater scattering not matching below and above surface
workbench experiments can reveal ammo types