200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Network++ Save++
7 Years Ago
Manifest
7 Years Ago
Restored warnaserror (?)
7 Years Ago
Merge from save158
7 Years Ago
Zombies don't moan on startup.
7 Years Ago
Quick navmesh fix
7 Years Ago
DecisionMakerDefinition can be flagged as high priority AgentBehaviourSlot.SimTickDecisionMakers evaluates high prority DMs first
7 Years Ago
Added high priority DM asset, assigned Common-Interactions module to use it
7 Years Ago
league sponsor actions wip
7 Years Ago
Improved entity physics state persistence, remove some un-used events
7 Years Ago
Fixed craftingWidget not clearing dicts properly
7 Years Ago
Tanning rack data fixes
7 Years Ago
Merge from main
7 Years Ago
career modal panels can now take an action function to call when the panel gets closed (by being popped off the stack). opportunity generaction action now waits for panel close callback to complete the action.
7 Years Ago
Merge from multi-dm
7 Years Ago
fullscreen fx for statuses
7 Years Ago
Fix
7 Years Ago
And don't play it on startup.
7 Years Ago
added (blank) panel prefab for league sponsor selection. league sponsorship selection action now displays the panel and completes on close.
7 Years Ago
Fixed inspector label width not adjusting with dataBrowser size
7 Years Ago
Dynamic DOF clamp fix
7 Years Ago
Shipping container material fixes
7 Years Ago
Rubble pile material fixes
7 Years Ago
More freecam bits
7 Years Ago
vertex lighting on eyebrows, re-exported, set eyebrow material colours to be more natural, tweaked ginger short material
7 Years Ago
Misc cleanup, profiler hooks
7 Years Ago
ButtonSound only plays on left click
7 Years Ago
Merge from main
7 Years Ago
Stockpile material animation mapping supports item type defs Tanning rack stockpile setup
7 Years Ago
Module save
7 Years Ago
AddLifeStory profiling
7 Years Ago
Added AI logging when required role checks fail during DM RoleDefinition can define sub-roles, requirement checks include checks Leatherworker is a sub-role of Crafter Cleaned up how we check for active roles throughout various systems, Unit.Roles no longer publicly exposes the dictionary of role states, instead we HasRole (which includes checking for sub roles) or IsRoleActive
7 Years Ago
Status/Spellfx files.
7 Years Ago
Tanning rack interaction positions Improved target filter failure logging
7 Years Ago
Baked a proper navmesh.
7 Years Ago
Birch trees models/LODs/Prefabs wip
7 Years Ago
CraftItemProcess takes entities from sibling stockpile component when crafter order is assigned, if possible
7 Years Ago
More work on AI
7 Years Ago
Merged from main
7 Years Ago
Code gen
7 Years Ago
Merge from ai behaviour 12
7 Years Ago
Data
7 Years Ago
Fixed NRE when terrain topo map isn't set
7 Years Ago
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7 Years Ago
water meshes meta files changed on reimport
7 Years Ago
Slightly harder to wall off southern convoy (Hapis)
7 Years Ago
chinook locked storage crate model, fbx/textures/prefab
7 Years Ago
grass legs viw model
7 Years Ago
Culling group bits in UnitView
7 Years Ago
stopped spas12 dryfire from playing sounds twice