200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
update slot icon/ mini unit frame tweak portrait color mat
7 Years Ago
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
7 Years Ago
Added core/skin hair-layer/cap base color for both masks Added skin hair-layer/cap mask and color replacement via dye sets Deprecated base color replacement used on older mesh-based caps
7 Years Ago
Nuked core/speedtree shaders
7 Years Ago
removed tutu 02
7 Years Ago
trying to make tutu1 work on females
7 Years Ago
changed
7 Years Ago
More UnitView culling stuff Replaced dictionary system for animation state callbacks in unit.Animation with something faster
7 Years Ago
fixed what I just broke
7 Years Ago
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
7 Years Ago
Fixed some stuff, shit's still broken though.
7 Years Ago
fix/change mod icon in the market tab WIP detail card updating the proper info per unit
7 Years Ago
Birch trees imposters setup and files
7 Years Ago
Minor navmesh tweak
7 Years Ago
New spell channeling bar & cooldown timers on the hud slots
7 Years Ago
Spellcasting fx script stuff
7 Years Ago
chainsaw work gieger counter item
7 Years Ago
merge from main
7 Years Ago
merge into main
7 Years Ago
UI tweaks
7 Years Ago
Merge from main
7 Years Ago
missed a bit
7 Years Ago
chainsaw work spas12 sound adjustments
7 Years Ago
b9 Build.cs fix
7 Years Ago
compile fix
7 Years Ago
AI work
7 Years Ago
Added a StatusEffectFullscreenFX manager that enables/disables fullscreen UI roots as necessary
7 Years Ago
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
7 Years Ago
chainsaw engine work
7 Years Ago
Stat lookup uses generated enums instead of strings
7 Years Ago
Relationships system sense's threat change callback is gated by a threshold on the threat delta Relationships component uses pooling, reduced GC allocs
7 Years Ago
Hooked up the spell charging bar
7 Years Ago
chainsaw work
7 Years Ago
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
7 Years Ago
chainsaw work
7 Years Ago
chainsaw loot tables and fuel logic
7 Years Ago
Spawn plane working! Spent way too long getting this right.
7 Years Ago
compile fix
7 Years Ago
Moved status effect fxPrefabs into the standard Effect system Fixed charge effect on fireball spell not working (was missing an EffectRecycle) Fixed spell charge bar looking weird after casting multiple spells Hooked poison effect up to the Poison fullscreen fx
7 Years Ago
Merge
7 Years Ago
Added Bleeding and Frozen effects to demo all of the fullscreen effects Added ability for ItemStatsProperties to lower protection values (previously could only do positive values) Bleeding slows by 20% and deals 5 dmg per second for 10 seconds Frozen stuns the player for 5 seconds, lowers all damage resistances and will break when the player takes damage (so the hit that breaks the freeze should do a lot of damage)
7 Years Ago
Making sure we always ReadBytes on Deserialize and messages, since not doing so can cause issues with getting the shared reader out of sync. Not sure if messages really need it.
7 Years Ago
Added an onStatusEffectsChanged callback to GlobalMessages Fixed ArmorIndex ui element not checking status effect protection values Added a statuseffects.removeall command to remove all active effects
7 Years Ago
career objectives basics
7 Years Ago
Merged from main
7 Years Ago
Birch colliders, population prefabs, tundra variation
7 Years Ago
Removed senses callback setup in Unit.Relationships
7 Years Ago
Fixed game config editor window label width not changing
7 Years Ago
Merge from main
7 Years Ago
Stopped culling some stuff in UnitView Update/LateUpdate