200,687 Commits over 4,171 Days - 2.00cph!
update slot icon/ mini unit frame
tweak portrait color mat
Fixed stutter whenever a painted sign texture is stored in the file cache on the client
Added core/skin hair-layer/cap base color for both masks
Added skin hair-layer/cap mask and color replacement via dye sets
Deprecated base color replacement used on older mesh-based caps
Nuked core/speedtree shaders
trying to make tutu1 work on females
More UnitView culling stuff
Replaced dictionary system for animation state callbacks in unit.Animation with something faster
created female pubic capmask and set up, unwrapped female torso and legs lods 0,1,2,3 for female pubic capmask implementation
Fixed some stuff, shit's still broken though.
fix/change mod icon in the market tab
WIP detail card updating the proper info per unit
Birch trees imposters setup and files
New spell channeling bar & cooldown timers on the hud slots
Spellcasting fx script stuff
chainsaw work
gieger counter item
chainsaw work
spas12 sound adjustments
Added a StatusEffectFullscreenFX manager that enables/disables fullscreen UI roots as necessary
starting to remove old erroneous materials and textures. updated hairstyle 1 and 2 to new versions, added hat morphs and lods, working with new system ready to assign dyesets
Stat lookup uses generated enums instead of strings
Relationships system sense's threat change callback is gated by a threshold on the threat delta
Relationships component uses pooling, reduced GC allocs
Hooked up the spell charging bar
made separate animation for starting the chainsaw engine; fixed clipping issues with chainsaw anims
chainsaw loot tables and fuel logic
Spawn plane working! Spent way too long getting this right.
Moved status effect fxPrefabs into the standard Effect system
Fixed charge effect on fireball spell not working (was missing an EffectRecycle)
Fixed spell charge bar looking weird after casting multiple spells
Hooked poison effect up to the Poison fullscreen fx
Added Bleeding and Frozen effects to demo all of the fullscreen effects
Added ability for ItemStatsProperties to lower protection values (previously could only do positive values)
Bleeding slows by 20% and deals 5 dmg per second for 10 seconds
Frozen stuns the player for 5 seconds, lowers all damage resistances and will break when the player takes damage (so the hit that breaks the freeze should do a lot of damage)
Making sure we always ReadBytes on Deserialize and messages, since not doing so can cause issues with getting the shared reader out of sync. Not sure if messages really need it.
Added an onStatusEffectsChanged callback to GlobalMessages
Fixed ArmorIndex ui element not checking status effect protection values
Added a statuseffects.removeall command to remove all active effects
Birch colliders, population prefabs, tundra variation
Removed senses callback setup in Unit.Relationships
Fixed game config editor window label width not changing
Stopped culling some stuff in UnitView Update/LateUpdate