200,687 Commits over 4,171 Days - 2.00cph!

7 Years Ago
Added AI Data Viewer tool which displays all AI modules grouped by the decisionMaker they are assigned to
7 Years Ago
Tweak
7 Years Ago
Improvements to Scientist behaviour at junkpiles
7 Years Ago
Collider capsule radii update, tighter collision meshes
7 Years Ago
Merge from ai branch.
7 Years Ago
removed a bunch of unused failure crap from AI
7 Years Ago
fix
7 Years Ago
Entity.DeleteOnRemove() can no longer remove players or the world
7 Years Ago
AIDataViewer can filter by a specific unit, not slow as fuck
7 Years Ago
Proximity to a fireball projectile doesn't make you crouch anymore.
7 Years Ago
merge from main
7 Years Ago
more
7 Years Ago
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7 Years Ago
Various AI data
7 Years Ago
Various AI data viewer improvements
7 Years Ago
make snowy bushes and grass snowy again
7 Years Ago
deleted a couple of unused modules
7 Years Ago
Scientists use geiger counters to research junkpiles, and a flashlight at night.
7 Years Ago
Merge from main
7 Years Ago
Merged from main
7 Years Ago
Merge in ai changes
7 Years Ago
Merge
7 Years Ago
Reset some convar values changed during testing in editor.
7 Years Ago
AI data viewer exposes enabled & debug toggles, buttons to toggle all modules debug values
7 Years Ago
Was reading bytes before ID in networkinput, caused a fuckup.
7 Years Ago
Unset debug on some modules
7 Years Ago
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
7 Years Ago
Implicit conversion of StatTypDefinition, cache enum values on warmup
7 Years Ago
Roles widget hides itself until there are any roles unlocked
7 Years Ago
Fixed roles widget not always being activated when it should
7 Years Ago
Fixed a stack overflow in DListView
7 Years Ago
Island 01 and 02 cleanup, 02 bounds & rebake
7 Years Ago
Fixed the error spam while unarmed.
7 Years Ago
Gathering items for combat is now its own module
7 Years Ago
more
7 Years Ago
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
7 Years Ago
Junkpile navmesh fixes. Improved scientist switch to tools behaviour. Improved scientist navigation behaviour at junkpiles.
7 Years Ago
Fixed core/foliage tinting to match rust/foliage
7 Years Ago
cherry picking bug fixes
7 Years Ago
Don't cull tree billboards if tree quality is above 50 Switch to tree billboards sooner if tree quality is below 100 Refresh foliage grid when adjusting grass quality Ceil tree and mesh quality convars at 200 (same as UI)
7 Years Ago
Merge from main
7 Years Ago
tweaks
7 Years Ago
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
7 Years Ago
cherry picking overgrowth shader/material tweaks
7 Years Ago
merge from main
7 Years Ago
Various post/weather/fx tweaks
7 Years Ago
more sponsorship stuff, prefab
7 Years Ago
Instant build cheat now works on building upgrades too
7 Years Ago
Phrases
7 Years Ago
Misc smartobject debug cleanup