200,687 Commits over 4,171 Days - 2.00cph!
Added AI Data Viewer tool which displays all AI modules grouped by the decisionMaker they are assigned to
Improvements to Scientist behaviour at junkpiles
Collider capsule radii update, tighter collision meshes
removed a bunch of unused failure crap from AI
Entity.DeleteOnRemove() can no longer remove players or the world
AIDataViewer can filter by a specific unit, not slow as fuck
Proximity to a fireball projectile doesn't make you crouch anymore.
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Various AI data viewer improvements
make snowy bushes and grass snowy again
deleted a couple of unused modules
Scientists use geiger counters to research junkpiles, and a flashlight at night.
Reset some convar values changed during testing in editor.
AI data viewer exposes enabled & debug toggles, buttons to toggle all modules debug values
Was reading bytes before ID in networkinput, caused a fuckup.
Unset debug on some modules
temp fixed armpit hair, set up dyesets for all characters apart from capmask colour, temp removed hairstyle 3 until its reworked, removed old haircap mats and old \hair_dye\ folders as now referencing original mats
Implicit conversion of StatTypDefinition, cache enum values on warmup
Roles widget hides itself until there are any roles unlocked
Fixed roles widget not always being activated when it should
Fixed a stack overflow in DListView
Island 01 and 02 cleanup, 02 bounds & rebake
Fixed the error spam while unarmed.
Gathering items for combat is now its own module
code lock version of chinook crate, fbx, prefab. Original textures now include code lock too.
Junkpile navmesh fixes.
Improved scientist switch to tools behaviour.
Improved scientist navigation behaviour at junkpiles.
Fixed core/foliage tinting to match rust/foliage
Don't cull tree billboards if tree quality is above 50
Switch to tree billboards sooner if tree quality is below 100
Refresh foliage grid when adjusting grass quality
Ceil tree and mesh quality convars at 200 (same as UI)
CareerSponsorship, CareerObjective, SponsorshipReward wip stuff
cherry picking overgrowth shader/material tweaks
Various post/weather/fx tweaks
more sponsorship stuff, prefab
Instant build cheat now works on building upgrades too
Misc smartobject debug cleanup