201,164 Commits over 4,171 Days - 2.01cph!
edited steering pose, added passenger pose, added pose to animator
pivot changes on triangle walls
SetDestination fudge to make units arrive at destination if they are close enough to the interaction position
more SetDestination early exit fuckery
wip mod slot/ update icon font
Progress on mountable scientists
adding missing font material
Item gathering for crafting should now account for items held in crafting station and in unit items.
Fixed some editor only stuff not being tagged as such.
more fixes and attempting to avoid Effects NRE.
Panel:SetHTML supports refreshing
fixed NRE when removing Effects with exit actions
boat functionality and first pass polish
boat sounds
steamworks upload filtering
merge from steering_animator
pivot changes on triangle walls (right-hand models)
Added triangular wall conditional models when placed at a roof side
Removed rotation hack from right hand side triangular walls
Conditional models refresh correctly when rotating a building block
Updated roof side model condition so only other roofs affect it
merge from vehicle_steering
Added support for BodyGroups in Sandbox NPC list
Updated some HL2 map icons to be more recognizable
Fixed missing guides and hammer highlights on walls
merge from main, fixed logo bug from merge.
added CareerDefines.PlayerTeamIndex for use with career generation stuff.
set beenie hat to not use baseball cap morph, material and dyeset tweaks
Added generic sitting pose
no footsteps in vehicles
no water level in vehicles
Prepped tooltip prefab for code tweaks.
disable xss auditor for asset://html/
asset://html/ doesn't screw with newlines
Made shield blocking & bashing timings more responsive.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
NPC stuff
New armor pierce effect.
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats.
Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)