199,732 Commits over 4,140 Days - 2.01cph!
Compass has a nice edge fade
adding avatar hat /icon
cleaning files
tweak icon render
Don't really need the compass text
Unload materials correctly
customisation options now ordered by name not unlock cost
customisation defs setup, rebuilt DB
CustomisationMaterialOption
updated customisation db tool to create ids for any custom material options, built db with test data
removed rigid bodies from tree prefabs and setup the code to add them them on being chopped down
Don't spawn decor that isn't game ready flagged.
Disabled decor bushes to test.
Disabled physics auto sync transforms.
rebuilt pine small resource
setting up customisation item options panel UI, code.
Safe message changes based on context
Vaious animals no longer senses entity types other than Unit
AOT serialization and other changes for IL2CPP
IGModAudioChannel:IsValid now properly reflects the validity of the sound channel (instead of testing existence of the Lua objecct)
IGModAudioChannel.__gc now also sets the userdata to NULL to avoid crashing, just like Stop() does
Most IGModAudioChannel now also check for channel validity
Fixed bad profiler hooks in CandidateEntityFilter
Decor patch object pooling, probably
super rough placeholder anims, initial setup of vm prefab & animator, parameters
Stick pile interaction positions
ship chromium_process_x64 to correct dir
Various panel tweaks.
Secondary held inventory panel test.
Armor/insul icon consistency.
Some new icons.
DecorPatch places the decor in the correct position
Top dock cleanup.
Killed the transparency.
Assign correct values to the newly created decor objects
Prevent driving and exiting vehicles during the round ending screen