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129,914 Commits over 4,140 Days - 1.31cph!

5 Years Ago
Work cart driver takes 50% reduced damage of all types
5 Years Ago
▌██▍█ ▊ ▄▄▅▄ █▊ ▊▉██▍█▅ "▅▌▍▇ - ▆█▍ ▌▌▍ ▍▉▆▅▌ ▉▄▇ █▍▅ ▋▇▌▊▉▄▌ ▇▋▊▅█▊ ▄▌ ▍▄% ▆█▉ ▋▆▅▆█▆▉▌▄▇▄ ▉█▍█▉▄▊ ▋█▄▉▅ ▆▋ ▅▊▅▄▉▄▅▍ ██▉▅▊▆ ▇▉▍ ▇▇▊▊ ▍▊'▉▆ ▍▇█▄█ ▆▅▍█." ▆▉▇▌█▇▌ ▉▄'█ ▍▇██▇▌▅▅▋
5 Years Ago
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
5 Years Ago
Remove work cart window glass entirely (Helk request)
5 Years Ago
Door collider adjustment
5 Years Ago
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
5 Years Ago
Fixed not being able to spin on slot machine if it had scrap in it before the client connected
5 Years Ago
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5 Years Ago
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5 Years Ago
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
5 Years Ago
skin approval
5 Years Ago
Proximity alert improvements and fixes
5 Years Ago
Fixed spins not animating if player dismounts while spin in process Fixed reel positions in the wrong visual location when loading on the client
5 Years Ago
Merge from main
5 Years Ago
Fixed shading of item icons on slot machine UI
5 Years Ago
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5 Years Ago
Slightly lower saturation on FluorescentLightCold.mat
5 Years Ago
Site C lighting and minor layout tweaks
5 Years Ago
Fixed spotlight warm prefab actually having a cool light (?)
5 Years Ago
Shared spline data update
5 Years Ago
Fixed being able to open scrap storage on neighbouring slot machines
5 Years Ago
Reduce the amount of collision damage from train collisions, and increase the force required to derail
5 Years Ago
Raised dismount points slightly so they're not blocked by ground
5 Years Ago
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
5 Years Ago
Backlit signs progress
5 Years Ago
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5 Years Ago
▊▋█▌▉▋▆ ▉▅▌▅▍▍▇, ▇▋▄▍▆ ▇▉▌▋ ▋▆▊█▇▋▇.
5 Years Ago
merge from main
5 Years Ago
▄▆▍▌▆ █▄▄█▄█ ▄▉▋▌▊▍ ▌▄█▌▊▍. ▍▋█▆▆█ ▇▉ ▆▌▌▆ █▌▉█▊▉▋▅▇▉▊▌▋▄▊▋▇▄▆▅. █▇▍▄▋ ▆▋▉▅█▆▅.
5 Years Ago
more NPC fixes in tunnels dungeon navmesh generation
5 Years Ago
jumpsuit female model and prefab
5 Years Ago
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5 Years Ago
Merge from range check interface changes.
5 Years Ago
Events now have unique ids, send the ID of a triggering event if viewing in the AI designer. AI designer now highlights the triggering events. Updated junkpile scientist AI design. Protobuf.
5 Years Ago
▇▊▊ ▌▅▉▍█, ▇▋▌▍▇▄ ▉▄▅▆▌▍▊█ █▌ ▌▊█ / ▋▍▄▆▍▆▊
5 Years Ago
cherrypicking 58812
5 Years Ago
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5 Years Ago
Merge from slots
5 Years Ago
Added TerrainPath.DungeonRoot and TerrainPath.DungeonCells Renamed TerrainPath.Dungeons to TerrainPath.DungeonEntrances Tunnel entrances are now also under "Dungeon" hierarchy
5 Years Ago
Scene backup & new light prefab
5 Years Ago
Icons, fixed NRE's when using a gesture with nothing equipped
5 Years Ago
Moved the door manipulator on one of the stairwells
5 Years Ago
Increased elevator speed per metre (1.5 -> 2.5)
5 Years Ago
Cherry picked most of the code from the old gesture_menu branch (the merge looked tricky) Moved the gesture configs into a scriptable object Implemented deploying a new viewmodel specifically for gestures and quickly lowering the currently active viewmodel out of view to display the gesture
5 Years Ago
In-train proximity warning system WIP.
5 Years Ago
Glass mat change nudged back a bit
5 Years Ago
Revert unintended craggy change
5 Years Ago
Added an electrical output to the static elevator that outputs power for 10 seconds when the lift arrives at that floor Hooked up hidden door manipulators to each of the elevator doors that are triggered by the above
5 Years Ago
Cherrypicking AmbientLightLOD bugfix
5 Years Ago
Testing tad lower opacity on glass.mat for light/shadowing purposes