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121,373 Commits over 4,018 Days - 1.26cph!

3 Months Ago
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3 Months Ago
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3 Months Ago
Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
3 Months Ago
sar entity update - positioned inner bolt as it was appearing offset - unpacked model in prefab
3 Months Ago
fixed catapult admin reload with player ammo
3 Months Ago
merge from PlayerRigUpdate2/mergemain
3 Months Ago
Reset alert state when no players nearby, snake returns to idle visually.
3 Months Ago
Phrases update Fixed double space in shield item descriptions Fixed static ballista using the mounted ballista description Fixed medieval sheet double door having two different tokens
3 Months Ago
Snappier attack response
3 Months Ago
chicken coop blockout and textures - fencing based on 3x3
3 Months Ago
Merge from tiger
3 Months Ago
Re-add missing part of plugin lost with merge
3 Months Ago
Fix compile errors and warnings
3 Months Ago
merge from ragdoll_dismount_improvements
3 Months Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
3 Months Ago
hoodie fixes
3 Months Ago
Tiger being automatically added to spawn prefabs
3 Months Ago
Generate anims root motion curves
3 Months Ago
Hook new tiger attack
3 Months Ago
Attack visual triggering
3 Months Ago
exported snake rig with all lods now skinned
3 Months Ago
merge from primitive
3 Months Ago
Mip map memory slider, set preset values.
3 Months Ago
merge from store_medieval_pack
3 Months Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
3 Months Ago
Fixed incorrect medieval barricade prefab in store
3 Months Ago
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3 Months Ago
Add video url to medieval pack store header
3 Months Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
3 Months Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
3 Months Ago
merge from rock_fix
3 Months Ago
merge from store_medieval_pack
3 Months Ago
merge from pimitive
3 Months Ago
Merge from main
3 Months Ago
merge from main
3 Months Ago
Deployed explosive lit state.
3 Months Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
3 Months Ago
Updated lit state FX.
3 Months Ago
Triangle grill attract point
3 Months Ago
Add a 4th plant slot
3 Months Ago
Flame explosion for deployed cata ammo.
3 Months Ago
Merge from main
3 Months Ago
Set up steam item
3 Months Ago
Merge from main
3 Months Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
3 Months Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
3 Months Ago
Change GameUI.Inventory prefab with support for stackable ownership
3 Months Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
3 Months Ago
Merge from main (discard branch changes on hoodie.prefab)
3 Months Ago
Outbreak scientist random parts first pass