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127,313 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Gene display string formatting refactoring/improvements. Seed info panel fixed so longer genes don't wrap.
6 Years Ago
[D11] Fix for Military Crate being incorrect mesh + Not spawning in game
6 Years Ago
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6 Years Ago
[D11][UI][#3423] Holster planner just after switching to avoid construction guide lingering
6 Years Ago
Added HDRP/Custom/Lit Packed shader
6 Years Ago
Only stack seeds with the same gene makeup. Show gene makeup in the seed information panel.
6 Years Ago
Seeds transfer their genetic makeup when planted.
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Fix branch parsing in TC buildinfo script
6 Years Ago
[D11] Fix for swamp_c scene crash on save
6 Years Ago
[D11] More FP Materials
6 Years Ago
[D11][UI][#3414] Fixed issue with server password screen persisting into game
6 Years Ago
[D11] Assets/Prefabs/Tools FP material replacement
6 Years Ago
[D11] [UI] Autosave Icon outline/fuzziness no longer visible.
6 Years Ago
Renamed runway topology to wasteland
6 Years Ago
Fixed ring road on 6k maps
6 Years Ago
Backup
6 Years Ago
[D11] Material Updates, Office Furniture.
6 Years Ago
[D11][#3422] Fixed issue with kick message not been displayed. Implemented restart unity on kick
6 Years Ago
Seed genes experimenting. Fixed a bug with encoding/decoding gene data to instancedata int. GrowableGene display utils.
6 Years Ago
[D11] Updated Bear Footstep sounds
6 Years Ago
compile fix
6 Years Ago
enable instancing on some materials
6 Years Ago
Fix for crash when saving bandit town scene
6 Years Ago
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
6 Years Ago
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
6 Years Ago
[D11] Fix for Iceberg material having black sections
6 Years Ago
[D11] Deployable Sign Materials fix
6 Years Ago
[D11][Collision][#3192] Nodettes can be seen and have collision
6 Years Ago
[D11] Material update for T-Shirt and metal building
6 Years Ago
[D11] Cracks grass has cutout alpha planes to reduce overdraw
6 Years Ago
Backup
6 Years Ago
[D11] More FP Materials
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Shader update to tick alpha clipping.
6 Years Ago
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6 Years Ago
Preserve the protobuf field order
6 Years Ago
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
6 Years Ago
Commands to manage notification subscriptions on entities
6 Years Ago
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6 Years Ago
Fix compile again
6 Years Ago
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6 Years Ago
Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
6 Years Ago
Default notifications to enabled
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Fix server compile
6 Years Ago
Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
6 Years Ago
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6 Years Ago
[D11] Materials brought over from main branch