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127,313 Commits over 4,109 Days - 1.29cph!

6 Years Ago
codegen for Igniter pickup
6 Years Ago
Add map notes to team info
6 Years Ago
Updated improved terrain texturing (testing)
6 Years Ago
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6 Years Ago
update collider
6 Years Ago
Fixes for scene2prefab dynamic world spawning stuff
6 Years Ago
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6 Years Ago
Fix autoturrets retaliating against SAM sites when they accidentally get hit
6 Years Ago
updated module model/ texture/LOD
6 Years Ago
merge from Lunar_2020_new
6 Years Ago
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6 Years Ago
Add the saved flag to the motd convar
6 Years Ago
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6 Years Ago
ProjectVersion Update to reflect the version we're building
6 Years Ago
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protocol++
6 Years Ago
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6 Years Ago
Improved terrain texturing (testing)
6 Years Ago
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6 Years Ago
[D11] M2 Bradley Materials
6 Years Ago
[D11] Updated stab and slash impact decal scales
6 Years Ago
[D11] barrel_red material updated
6 Years Ago
[D11] Missing material fix on Corn plant
6 Years Ago
6 Years Ago
[D11] Material Changes, Water Barrel
6 Years Ago
Adjusting setup
6 Years Ago
[D11] Glow worms material updated
6 Years Ago
Fixed Cliff_Basic_Snow running out of sampler states
6 Years Ago
[D11] [#3295] Replaced legacy smoke particle system with the new Visual Effects Graph system for the various campfire prefabs.
6 Years Ago
[D11][#3447] Vending machine Fixes
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
[D11] Material Changes, Generic Atlas and Building.
6 Years Ago
[D11] M2Bradley FP branch materials
6 Years Ago
Better hit point calculation
6 Years Ago
Workarounds so ps4 debug build doesn't take hours to build
6 Years Ago
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6 Years Ago
[D11] SceneToPrefab update all fix - reenable menu option
6 Years Ago
+ Forgot this normal Map
6 Years Ago
[D11] Updated materials on Flashlight and FlareOld, will look dodgy until alpha issue with shader is resolved
6 Years Ago
+ Changes to the HDRP water shader Hopefully it will work again, Sorted out the normal offset problem we had
6 Years Ago
[D11] Materials brought over from main branch
6 Years Ago
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