reporust_rebootcancel

125,462 Commits over 4,079 Days - 1.28cph!

6 Years Ago
merge from main
6 Years Ago
merged merge fixes
6 Years Ago
[D11] + Vertex Material change
6 Years Ago
rebuilt locker lootpanel changes, exported properly with scene2prefab this time
6 Years Ago
[D11] Industrial Structures folder
6 Years Ago
merge from main wip
6 Years Ago
[D11] Makes pool shrinker #ifdefable.
6 Years Ago
Support for underwear
6 Years Ago
Support for BoneRetarget components.
6 Years Ago
merge from main
6 Years Ago
Adjust push forces
6 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
6 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
6 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
6 Years Ago
Players can now push vehicles to right them when flipped, or just give a car a shove in neutral
6 Years Ago
Removed superfluous RefreshVisibleModels call
6 Years Ago
Finished particle accum support in lit base shaders
6 Years Ago
Added particle accum specular SF
6 Years Ago
Moved shader funcs to Rust category
6 Years Ago
Updated ASE to 1.7.1.06
6 Years Ago
Fixed dodgy floating-point precision causing vehicle sockets to not always be found successfully on the client
6 Years Ago
Can now right-click move engine modules to vehicle sockets
6 Years Ago
Don't show damage FX on destroyed modules
6 Years Ago
Add back placeholder destroyed models for the two modules that lost theirs
6 Years Ago
Remove the two temporary test modules
6 Years Ago
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6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Merge from main
6 Years Ago
[D11] Adds hook to shrink all pools on client disconnect.
6 Years Ago
[D11] Adds prefab pool shrinking system
6 Years Ago
Fixed sampler referencing on blend4way shaders
6 Years Ago
Game-side changes to support exposed MeshRenderer mesh ptr, remove MeshFilters during prefab preprocessing
6 Years Ago
Don't try to send notifications if disabled, use DebugEx if it fails
6 Years Ago
[D11] Cache cleanup WIP ... Changes entityEntry & groupEntry from structs to classes to avoid extra dictionary lookups.
6 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
6 Years Ago
[D11] Entity cache cleanup... work in progress.
6 Years Ago
[D11][UI] Cosmetic and changes to vending machine and shop front loot panels
6 Years Ago
Only send team notifications to offline team members
6 Years Ago
New cache server setting
6 Years Ago
merge from LOD_Optimizations
6 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
6 Years Ago
Merge from main
6 Years Ago
Added AO channel to foliage shader via tint mask
6 Years Ago
Scene backup & prefabs.
6 Years Ago
Cherrypick
6 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
6 Years Ago
tweaked guitar position in prefab
6 Years Ago
player guitar anim updates