125,458 Commits over 4,079 Days - 1.28cph!
Merge from Main -> Vehicles
Make player token required in protos
Throttle command dispatching
Add rate limiting for incoming commands
Player authentication is now mandatory
Another pooling fix
Cherry picked and merged
41157
Added FindMaterialsUsingShader tool option to transfer material properties to external projects (editor only)
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Update to new websocket lib
Fix some pooling issues
Add Pool.FreeDynamic to return objects to the pool using their runtime type (only required for polymorphic types)
improved leaderboard
candy projectile work and effects
trick or treat fixes
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Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
basket viewmodel improvements
Can now save and load generated data.
rigged trumpet and tuba anim updates
piano anim update, override changes, .deployed ik target tweaks, set up for anims
[D11] [UI] Fixed define issue.
[D11] Setup LODs for all assets in Structures\Stairs_scaffoldings
[D11][#2690][#2772] Don't change the scale of decal objects
First shot at fixing tree and bush materials
[D11] [UI] Max Compass Strip texture size increased to 4k.
[D11] + Half the portacabin assets LOD group updated/Mesh Occludee script added
Chat popup menu options to mute/unmute, invite to team, view steam profile.
Fix steamid parsing incorrectly in webrcon chat view
Button to absorb LocalizeText component
Phrase generation searches for ILocalize on components
[D11] [UI] Fixed vital bars preview not updating when respawning.
[D11] + Security_door lod updated/Mesh occludee script
wip chat right-click popup player menu
[D11] Fixed Null Reference Exception with floor.triangle.toptier + A couple of power asset LODs
[D11] [UI] Fixed requirements string incorrectly labelling resource cost as the max upgrade cost when not showing the max upgrade as the action.
[D11] + Satellite Dish LOD's Updated/Mesh Occludee script added
Removed empty or missing prefabs from these levels