110,878 Commits over 3,897 Days - 1.19cph!
fixed a weird bug with the bone knife animations not playing.
▊▇▊▉▄▉ █▇▍█ ▄▄▉ ▌▌▍▆▆▅▍ █▉▊ ▄▄ (▇▄▉▅▉ ▍▉▉▅▆█▍ ▅▌█ ▍▍▌█ ▇▋ ▆▇▄▋▄▅█)
Updated Amplify Color to latest version
Added full up-to-date Amplify Motion source code
Updated all scenes and prefabs to use the newly open Amplify Motion csharp scripts
Changed all Amplify Motion Effect scripts Quality Steps to 2; double the samples at very little cost
Build debug and release versions of dedicated server
Finished up the basics of the procedural terrain biomes (needs tweaking)
Tweaked procedural terrain material
Made grass sample its color from the terrain colormap
sounds and textures for the new torch particle system
bone knife animations done; added a better particle effect for the torch burn
Asked the dead grass to kindly stop reflecting so much light.
Refactored resource giving. Trees now give 1000 wood.
Quality default to the best
Added high-pass filtered versions of the 6 used splat textures
Adding quick sleeping anim
Ain't nobody puttin materials in ma texture folder
Added new procedural terrain prototype (6 splats, biomes, colormap)
Merged Petur's updated textures
Missing spec on ground textures.
Different building block skins based on damage taken
Added color mapping to singlepass terrain and mesh blend shaders
Moved old terrain textures to backup folder
Added List<>.PickRandom()
Smashing up building blocks now gives you resources
Building Blocks destroyable
Building Blocks get smashed to bits when destroyed
Cut the bit submerged in terrain off when gibbing
BuildingBlocks have different models based on build fraction
Don't send block health to client
Give 100 wood on spawn (for debug)
Tweaked menu background
Fixed menu background shorts being allwhite
Made building block skins modular + incredible
Added health variables to building blocks
Added item contents to building blocks
Updated network protocol id
Turned off material import on some models
Ignore desktop.ini files
Fixed trees being fucked (reverted to last sane state
Fixed player eyes being offset
Fixed being stuck in the air (HTML camera was marked as main)
Medium ground foliage progress. All affected by wind.
-- Merged from art test branch
- Third person camera offset
- New menu scene
- Added slight offset to the third person camera
- Added new Menu scene
- Removed camera from bootstrap scene
- Removed various test scenes and terrain assets
Ignoring ShaderForge and SceneMate
pdb meta file errored and deleted itself
Added some missing meta files, disabled default material import for bone knife
Few tweaks to the menu scene
Added terrain material my tests so that I don't break everything else
Shader preparations for procedural terrain biomes