reporust_rebootcancel

129,075 Commits over 4,232 Days - 1.27cph!

10 Months Ago
T1 Tech tree, relatively unchanged
10 Months Ago
Tweaked siege weapon constructables deploy volumes
10 Months Ago
Siege Weapons weaker to fire type damage Siege vehicles crafting cost basic pass Metal Facemask and chest prim locked
10 Months Ago
Merge from main
10 Months Ago
exported tiger prowl low/idle anims
10 Months Ago
Remove unused tiger state, and fix NRE when no corpse is assigned (tiger will just disappear on death until we make a corpse for it)
10 Months Ago
added new player loadout
10 Months Ago
Added GetRedirectHealthInfo in BaseCombatEntity, allows us to show another BaseCombatEntity health when being looked at BallistaGun shows the health of the vehicle Horse temp ragdoll shows the health of the horse
10 Months Ago
merge from med ak skin branch
10 Months Ago
Add counter to blackboard
10 Months Ago
When the tiger is sneaking, it will flee if aimed at from far enough, but charge if it's close
10 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
10 Months Ago
don't let ragdoll test convar try and ragdoll a client entity
10 Months Ago
Updated mounted ballista and ballista name and shortname Manifest
10 Months Ago
merge from primitive/deployable_ballista
10 Months Ago
Added ArgEx.GetPlayerArgs extension method which treats every parameter after given index as a player and returns a list of the players. Add authradius_multi and deauthradius_multi commands to work on a list of players. Uses issuing players position for radius location. Adding them as additional commands to preserve the single user version and their behaviour where the target's player position is used instead.
10 Months Ago
Updated knight armour set icons after texture changes
10 Months Ago
Reduced the temp ragdolling maximum time
10 Months Ago
stop trying to kill ragdoll twice
10 Months Ago
don't show health info on temp horse ragdoll
10 Months Ago
Tiger fire reaction
10 Months Ago
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10 Months Ago
Make foliage instancing much more stable/accurate, better seed and random calculations, made the noise texture match the CPU noise much more closely in distribution, add debug option to force CPU and GPU maps to sync, apply random scale to instances, and change foliage count calculation to adjust for probability.
10 Months Ago
Damage states
10 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Fix metal shield prefab
10 Months Ago
Increased ballista bolts projectile speed Changed the placeholder bolts damage so they aren't all doing the same damage (wip) Tweaked siege weapon health and protection
10 Months Ago
DofExposer doesn't change values on enable
10 Months Ago
Unsaved chicken name stuff
10 Months Ago
Merge from knight_armour_desc_change
10 Months Ago
Merge from Shield.Desc.Update
10 Months Ago
Tweaked horse ground angle update rate convar values
10 Months Ago
Horse animations: calculate speed and reversing parameters in local space Horse metal footsteps default to concrete instead of dirt
10 Months Ago
Pants/Hoodie/Boots for v4 rig
10 Months Ago
Fixed horse animations on vehicle large layer (cargo, harbor swing bridge) Fixed animals not playing footsteps on Vehicle Large and Vehicle Detailed layers
10 Months Ago
Fix compile error
10 Months Ago
Move `scientist_spawners_enabled` convar so it blocks spawns from PuzzleReset as well as normal timed spawns - was causing scientists to keep spawning in monuments
10 Months Ago
Towing anchor tweaks, prevent horse legs to climb on the catapult bumper
10 Months Ago
Fix server not sending world config to client because it didn't serialize it to the `JsonString` field
10 Months Ago
Fix client era not being reset to "none" when switching from primitive server -> normal server - era was being sent to client as "unknown" but the client convar wouldn't consider "unknown" as a valid string to change era
10 Months Ago
Horse legs animator tweak, added Transparent layer detection
10 Months Ago
weapon updates - Ported over ak and sar 3p anims, exported on v4 rig - prefab setup work - holster updates - removed offsets in entities - created world weapon masks and removed root bone from meta - holdtype setup - re-parent entity to prop bone
10 Months Ago
main -> bees
10 Months Ago
Ram's head collider change when broken Tweaked vehicle server collider
10 Months Ago
Battering ram cabin lights When the head is damaged, change the button interaction + gametip explaining what to do
10 Months Ago
Merge from main