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123,984 Commits over 4,171 Days - 1.24cph!

11 Months Ago
Initial work to try out Cardinal Splines: - Setup minimal tension values (basically Catmull-Rom) - Movement adjustments
11 Months Ago
Update: Use RustLog instead of debug log in TreeManager - Also fixed a minor bug that would not display full timing accuracy for old method - Moved logs to level 1 of Network (was 2) Tests: enabled network logs and tried with tree streaming enabled/disabled
11 Months Ago
Update: adding doc string to Pool.FreeUnmanaged(ref Stopwatch) Tests: none, trivial change
11 Months Ago
Optim: avoid StopWatch allocations via Pooling Tests: on Craggy flew out until only impostors visible
11 Months Ago
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11 Months Ago
exported wolf swim animation
11 Months Ago
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11 Months Ago
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11 Months Ago
Clean: updated a comment implying a potential bug - it was wrong Tests: none, trivial change
11 Months Ago
Polish on catapult. Fixed missing material slot on catapult entity
11 Months Ago
Update: TreeManager's grid is defined by cell size - Exposed via TreeManager.CellSize convar (takes effect at boot only) - Reorganized code a smidge to reduce how scattered a bunch of info was Tests: On craggy connected with 2nd player and flew out until only impostors were visible.
11 Months Ago
Add optional arguments onto `ddraw.text` command to modify distanceFade & zTest
11 Months Ago
reinforced wooden shield viewmodel
11 Months Ago
battering ram temporary greybox
11 Months Ago
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11 Months Ago
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11 Months Ago
Fix wolves moving a few cm below ground level in some areas like zipline platforms
11 Months Ago
Hook up accessibility color options
11 Months Ago
Cleanup and fix debug spam
11 Months Ago
Hook up options menu
11 Months Ago
Hook up convars for configuring if arrows should show for deploy guide, on deployed entities or both - now a different convar for if it should show important ports or all ports
11 Months Ago
Fix ports & arrows not working with the deploy guide when the mesh is scaled - hard to spot because it worked on deployed entities but not with the deploy guide
11 Months Ago
Improved mushroom texture quality - now uses native resolution
11 Months Ago
Add a per layer weight slider
11 Months Ago
Merge from elevator_world_deploy_fix
11 Months Ago
Adjust the lower bounds of the world deploy volume of elevators so they can more easily be placed on foundations that are close to the terrain
11 Months Ago
PrefabReplacer now has a string lookup mode as well as it's normal selection mode String lookup mode can include inactive objects, as well as exact matches All replaces done with this tool now support a single undo operation (eg. replace 4 objects with a prefab, a single undo will undo all 4)
11 Months Ago
Add Facepunch.AdditiveTimeline plugin
11 Months Ago
Merge from set_local_player_visible
11 Months Ago
Show the white cubes and arrows when deploying IO entities too
11 Months Ago
Merge from demo_shot_delete_fix
11 Months Ago
Fixed error when deleting a folder with demo shots inside
11 Months Ago
Hemp slightly more neon for visibility
11 Months Ago
Configure a bunch more prefabs & configure important vs unimportant ports Fix water IO ports not working
11 Months Ago
Fixed shield inputs being processed while inventory is open Fixed shield deploying when it shouldn't if the shield was placed in the backpack slot while an incompatible held entity is equipped
11 Months Ago
Fixed holstered shields parenting to the spine bone with a 70m offset
11 Months Ago
Item icons
11 Months Ago
Wooden shield variant setup
11 Months Ago
Set up improvised shield prefab variants
11 Months Ago
Merge from main
11 Months Ago
TowingAttachment compile fix
11 Months Ago
Ballista aiming logic wip Added a setting for mountables to override player eyes rotation
11 Months Ago
High priority ports will show regardless of being marked as "main power"
11 Months Ago
Reposition industrial conveyor electrical ports so power in & out is on top & sensor outposts are on the bottom - did while marking direction of each port
11 Months Ago
Mark certain IO ports as higher priority, only show the important ports by default - main input, output & passthrough power considered important by default - `io_arrow_mode` convar to control behavior
11 Months Ago
Optimized the crap out of Large Furnace lighting, with close proximity placement spam in mind. No shadowcasters needed anymore and should also fix bounding box smoke flickering.
11 Months Ago
Feedback and polish on catapult and textures
11 Months Ago
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11 Months Ago
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11 Months Ago
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