reporust_rebootcancel

134,410 Commits over 4,444 Days - 1.26cph!

1 Year Ago
A bit more cleanup
1 Year Ago
refillvitals, refillvitalsall, heal will now also revive players if they are injured. This can be disabled by passing in "--no-recover" as the first argument.
1 Year Ago
Sails only work if they're outside
1 Year Ago
texture update
1 Year Ago
floating city barge
1 Year Ago
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
1 Year Ago
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
1 Year Ago
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
1 Year Ago
Setup development server logo
1 Year Ago
Improve output formatting, use pooling
1 Year Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
1 Year Ago
Fixed weird extra image padding on the right
1 Year Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
1 Year Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
1 Year Ago
upped fridge workshop texture size to 2048
1 Year Ago
Hide interaction modal in bootstrap
1 Year Ago
Experiment with async menu loading when going back to main menu on disconnect.
1 Year Ago
Merge from parent
1 Year Ago
merge from manual_anchor
1 Year Ago
Merge from main
1 Year Ago
Crafting modal prefab variant steam inventory scroll fixes
1 Year Ago
Fixed store weekly modal state, blocking store clicks on start
1 Year Ago
Store padding and mask fixes
1 Year Ago
Steam inventory warning modal 1:1 with the mockup
1 Year Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
1 Year Ago
Merge from multi_wallpaper_block_spray_fix
1 Year Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
1 Year Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
1 Year Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
1 Year Ago
merge from serializable_fields_cleanup
1 Year Ago
Merge from workshop_render_fixes
1 Year Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
1 Year Ago
merge from main
1 Year Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
1 Year Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
1 Year Ago
reformat conditional
1 Year Ago
testing blackness fix
1 Year Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
1 Year Ago
Merge from gunner_multi_fix
1 Year Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
1 Year Ago
Merge from main
1 Year Ago
Merge from kill_countdown_fix
1 Year Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
1 Year Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
1 Year Ago
merge from abyss_sound_fx fix
1 Year Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
1 Year Ago
ensure shaders are included
1 Year Ago
forgotten null check
1 Year Ago
Cow animation update (walk)
1 Year Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo