reporust_rebootcancel

126,698 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Fixed colours on static ore nodes at excavator
1 Year Ago
S2P arctic research base, seems to resolve some out of date models
1 Year Ago
Merge main -> Bikes
1 Year Ago
S2P + HLOD both oil rigs
1 Year Ago
Code comment edit only
1 Year Ago
Fixed pipe colours on small oil rig
1 Year Ago
Fixed all of the pipe colours on large oil rig
1 Year Ago
merge from main -> monument_scenes
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
1 Year Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
1 Year Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
1 Year Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
1 Year Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
1 Year Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
1 Year Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
1 Year Ago
fixed bike NRE (no skinning on the bike yet)
1 Year Ago
Keep components attached to AddToHeightMap and AddToWaterMap
1 Year Ago
set correct texture scale in engine
1 Year Ago
reduced texture sizes
1 Year Ago
1 Year Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
1 Year Ago
Merge from fluid_combinersplitter_fix
1 Year Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound
1 Year Ago
updating motorbike model/texture/mat/lod/gibs
1 Year Ago
Fixed fluid combiner and fluid splitter snapping issues, also adjusted their deploy volumes
1 Year Ago
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1 Year Ago
merge from main -> monument_scenes
1 Year Ago
merge from electricalheater_fix
1 Year Ago
Added Panther assets - Lods, mats, models and textures
1 Year Ago
Fixed a bunch of weird bugs with pulling over Lights flag now sets at night Dynamic destination distance checks
1 Year Ago
Fixed electric heaters not heating planters right in front of them
1 Year Ago
player update. exported 3p kayak anim set
1 Year Ago
Aligning state now applies force and does appopriate angle checks
1 Year Ago
Pull over methods use the brakes like everything else Is server check on client scripts Refactor vendor prefab into categories
1 Year Ago
More build tests
1 Year Ago
rolling/pitching with controls
1 Year Ago
Fixed vendor spawn orientation More consistent pulling over positions Increased vendor mass and drag
1 Year Ago
level update
1 Year Ago
Serverside overriding of active item if restrained
1 Year Ago
storage building large progress
1 Year Ago
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1 Year Ago
Prevented vendor from tipping over in some scenarios
1 Year Ago
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